pkNX/pkNX.WinForms/MainEditor/EditorSV.cs
Kurt 8e83b63d95
Flatsharp codegen (#326)
* Manually translated/attributed fbs files.

* Include fields in obj-as-table dump

* Emit fields for json too. FlatSharp generates structs with fields rather than properties at fixed offsets (maybe I'm missing a setting)

* Update .editorconfig to ignore generated code files (unsure if this actually works).
2023-04-06 18:00:19 -07:00

51 lines
1.5 KiB
C#

using System.IO;
using pkNX.Game;
using pkNX.Structures;
using pkNX.WinForms.Subforms;
namespace pkNX.WinForms.Controls;
internal class EditorSV : EditorBase
{
protected override GameManagerSV ROM { get; }
private GameData Data => ROM.Data;
protected internal EditorSV(GameManagerSV rom) => ROM = rom;
[EditorCallable(EditorCategory.Dialog)]
public void EditCommon()
{
var text = ROM.GetFilteredFolder(GameFile.GameText, z => Path.GetExtension(z) == ".dat");
var config = new TextConfig(ROM.Game);
var tc = new TextContainer(text, config);
using var form = new TextEditor(tc, TextEditor.TextEditorMode.Common);
form.ShowDialog();
if (!form.Modified)
text.CancelEdits();
}
[EditorCallable(EditorCategory.Dialog)]
public void EditScript()
{
var text = ROM.GetFilteredFolder(GameFile.StoryText, z => Path.GetExtension(z) == ".dat");
var config = new TextConfig(ROM.Game);
var tc = new TextContainer(text, config);
using var form = new TextEditor(tc, TextEditor.TextEditorMode.Script);
form.ShowDialog();
if (!form.Modified)
text.CancelEdits();
}
[EditorCallable(EditorCategory.Field)]
public void EditMapViewer()
{
using var form = new MapViewer9(ROM);
form.ShowDialog();
}
public void EditMasterDump()
{
using var md = new DumperSV(ROM);
md.ShowDialog();
}
}