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lack of interfaces and default interface implementations is killing me :) Split GameData so we can interact with changed data structures a little less weird; PLA Learnsets are too incompatible for direct edits with existing abstractions.
14 lines
381 B
C#
14 lines
381 B
C#
using pkNX.Structures;
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using pkNX.Structures.FlatBuffers;
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namespace pkNX.Game;
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public class GameData8a
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{
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public PersonalTable PersonalData { get; internal set; }
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public DataCache<Waza8a> MoveData { get; internal set; }
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public DataCache<EvolutionSet8a> EvolutionData { get; internal set; }
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public DataCache<Learnset8aMeta> LevelUpData { get; internal set; }
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}
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