pkNX/pkNX.Randomization/Randomizers/TrainerRandomizer.cs
2018-11-23 22:19:38 -08:00

244 lines
8.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using pkNX.Structures;
namespace pkNX.Randomization
{
public class TrainerRandomizer : Randomizer
{
private readonly GameInfo Info;
private readonly PersonalTable Personal;
private readonly VsTrainer[] Trainers;
private readonly int[] PossibleHeldItems;
private readonly Dictionary<int, int[]> MegaDictionary;
private readonly Dictionary<int, int> IndexFixedCount;
private readonly IList<int> SpecialClasses;
public LearnsetRandomizer Learn { get; set; }
public SpeciesRandomizer RandSpec { get; set; }
public MoveRandomizer RandMove { get; set; }
public int ClassCount { get; set; }
public IList<int> BannedMoves { get; set; }
public Func<TrainerPoke> GetBlank { get; set; }
public IList<int> FinalEvo { get; set; } = Array.Empty<int>();
private TrainerRandSettings Settings;
public TrainerRandomizer(GameInfo info, PersonalTable t, VsTrainer[] trainers)
{
Trainers = trainers;
Info = info;
Personal = t;
PossibleHeldItems = Legal.GetRandomItemList(Info.Game);
MegaDictionary = Legal.GetMegaDictionary(Info.Game);
IndexFixedCount = GetFixedCountIndexes(Info.Game);
SpecialClasses = GetSpecialClasses(Info.Game);
}
public void Initialize(TrainerRandSettings settings) => Settings = settings;
public void SetBannedMoves(int[] moves)
{
var list = new List<int>(moves);
list.AddRange(new[] { 165, 621, 464 }.Concat(Legal.Z_Moves)); // Struggle, Hyperspace Fury, Dark Void
if (Settings.BanFixedDamageMoves)
list.AddRange(MoveRandomizer.FixedDamageMoves);
BannedMoves = list;
}
public override void Execute()
{
foreach (var tr in Trainers)
{
if (tr.Team.Count == 0)
continue;
// Trainer
if (Settings.RandomTrainerClass)
SetRandomClass(tr);
SetupTeamCount(tr);
if (Settings.TrainerMaxAI)
tr.Self.AI |= 7;
// Team
foreach (var pk in tr.Team)
{
if (pk.Species == 0)
continue;
DetermineSpecies(pk);
UpdatePKMFromSettings(pk);
}
}
}
private void SetupTeamCount(VsTrainer tr)
{
bool special = IndexFixedCount.TryGetValue(tr.ID, out var count);
int min = special ? count : Settings.TeamCountMin;
int max = special ? count : Settings.TeamCountMax;
var avgBST = (int)tr.Team.Average(pk => Personal[pk.Species].BST);
int avgLevel = (int)tr.Team.Average(pk => pk.Level);
var pinfo = Personal.Table.OrderBy(pk => Math.Abs(avgBST - pk.BST)).First();
int avgSpec = Array.IndexOf(Personal.Table, pinfo);
if (Settings.ForceDoubles && !(special && count % 2 == 1))
{
if (tr.Team.Count % 2 != 0)
tr.Team.Add(GetBlankPKM(avgLevel, avgSpec));
tr.Self.AI |= (int)TrainerAI.Doubles;
tr.Self.Mode = BattleMode.Doubles;
}
if (Settings.ForceSpecialTeamCount6 && special && count == 6)
{
for (int g = tr.Team.Count; g < 6; g++)
tr.Team.Add(GetBlankPKM(avgLevel, avgSpec));
}
else if (tr.Team.Count < min)
{
for (int p = tr.Team.Count; p < min; p++)
tr.Team.Add(GetBlankPKM(avgLevel, avgSpec));
}
else if (tr.Team.Count > max)
{
tr.Team.RemoveRange(max, tr.Team.Count - max);
}
}
private void SetRandomClass(VsTrainer tr)
{
// ignore special classes
if (Settings.SkipSpecialClasses && !SpecialClasses.Contains(tr.Self.Class))
{
int randClass() => Util.Random.Next(ClassCount);
int rv;
do
{
rv = randClass();
} while (SpecialClasses.Contains(rv)); // don't allow disallowed classes
tr.Self.Class = rv;
}
// all classes
else if (!Settings.SkipSpecialClasses)
{
int randClass() => Util.Random.Next(ClassCount);
int rv;
do
{
rv = randClass();
} while (rv == 082); // Lusamine 2 can crash multi battles, skip
tr.Self.Class = rv;
}
}
private void DetermineSpecies(IPokeData pk)
{
if (Settings.RandomizeTeam)
{
int Type = Settings.TeamTypeThemed ? Util.Random.Next(17) : -1;
// replaces Megas with another Mega (Dexio and Lysandre in USUM)
if (MegaDictionary.Any(z => z.Value.Contains(pk.HeldItem)))
{
int[] mega = GetRandomMega(MegaDictionary, out int species);
pk.Species = species;
pk.HeldItem = mega[Util.Random.Next(mega.Length)];
pk.Form = 0; // allow it to Mega Evolve naturally
}
// every other pkm
else
{
pk.Species = RandSpec.GetRandomSpeciesType(pk.Species, Type);
pk.HeldItem = PossibleHeldItems[Util.Random.Next(PossibleHeldItems.Length)];
pk.Form = Legal.GetRandomForme(pk.Species, Settings.AllowRandomMegaForms, true, Personal.Table);
}
pk.Gender = 0; // random
pk.Nature = Util.Random.Next(25); // random
}
if (Settings.ForceFullyEvolved && pk.Level >= Settings.ForceFullyEvolvedAtLevel && !FinalEvo.Contains(pk.Species))
{
int randFinalEvo() => Util.Random.Next(FinalEvo.Count);
if (FinalEvo.Count != 0)
pk.Species = FinalEvo[randFinalEvo()];
pk.Form = Legal.GetRandomForme(pk.Species, Settings.AllowRandomMegaForms, true, Personal.Table);
}
}
private void UpdatePKMFromSettings(TrainerPoke pk)
{
if (Settings.BoostLevel)
pk.Level = Legal.GetModifiedLevel(pk.Level, Settings.LevelBoostRatio);
if (Settings.RandomShinies)
pk.Shiny = Util.Random.Next(0, 100 + 1) < Settings.ShinyChance;
if (Settings.RandomAbilities)
pk.Ability = (int)Util.Rand32() % 4;
if (Settings.MaxIVs)
pk.IVs = new[] { 31, 31, 31, 31, 31, 31 };
RandomizeEntryMoves(pk);
}
private void RandomizeEntryMoves(TrainerPoke pk)
{
switch (Settings.MoveRandType)
{
case MoveRandType.Random: // Random
pk.Moves = RandMove.GetRandomMoveset(pk.Species);
break;
case MoveRandType.CurrentMoves:
pk.Moves = Learn.GetCurrentMoves(pk.Species, pk.Form, pk.Level);
break;
case MoveRandType.HighPowered:
pk.Moves = Learn.GetHighPoweredMoves(pk.Species, pk.Form);
break;
case MoveRandType.MetronomeOnly: // Metronome
pk.Moves = new[] { 118, 0, 0, 0 };
break;
default:
return;
}
// sanitize moves
var moves = pk.Moves;
if (RandMove.SanitizeMovesetForBannedMoves(moves, pk.Species))
pk.Moves = moves;
}
private TrainerPoke GetBlankPKM(int avgLevel, int avgSpec)
{
var pk = GetBlank();
pk.Species = RandSpec.GetRandomSpecies(avgSpec);
pk.Level = avgLevel;
return pk;
}
private static int[] GetRandomMega(Dictionary<int, int[]> megas, out int species)
{
int rnd = Util.Random.Next(megas.Count);
species = megas.Keys.ElementAt(rnd);
return megas.Values.ElementAt(rnd);
}
private static readonly int[] royal = { 081, 082, 083, 084, 185 };
private static readonly Dictionary<int, int> FixedSM = royal.ToDictionary(z => z, _ => 1);
private static Dictionary<int, int> GetFixedCountIndexes(GameVersion game)
{
if (GameVersion.SM.Contains(game) || GameVersion.USUM.Contains(game))
return FixedSM;
return new Dictionary<int, int>();
}
private static int[] GetSpecialClasses(GameVersion game)
{
return Array.Empty<int>();
}
}
}