pkNX/pkNX.Structures
sora10pls 2db23faee6 Use enums in generic editors
Ball, Species, Nature, Gender, ShinyLock.
We'll hold off on Legendary swapping until DLC 2 comes out and adds in all of them.
Closes #16
2020-05-31 00:19:00 -04:00
..
Dumpers Sword/Shield Update 2019-11-15 17:00:41 -08:00
EggMove Refactoring / clean 2020-05-24 13:00:34 -07:00
Encounter Use enums in generic editors 2020-05-31 00:19:00 -04:00
Evolution Add Species enum 2020-05-30 23:09:43 -04:00
Item Refactoring / clean 2020-05-24 13:00:34 -07:00
Learnset Refactoring / clean 2020-05-24 13:00:34 -07:00
Legality Use enums in generic editors 2020-05-31 00:19:00 -04:00
Maison Refactoring / clean 2020-05-24 13:00:34 -07:00
MegaEvolution Initial c#8 update 2019-10-15 18:47:20 -07:00
Misc Use enums in generic editors 2020-05-31 00:19:00 -04:00
Move Refactoring / clean 2020-05-24 13:00:34 -07:00
Personal Add typetutor r/w 2019-11-17 11:14:17 -08:00
Scripts Refactoring / clean 2020-05-24 13:00:34 -07:00
Text Refactoring / clean 2020-05-24 13:00:34 -07:00
VsTrainer Add Big Shiny Sprites (#62) 2020-04-24 07:52:01 -07:00
ArrayUtil.cs Sword/Shield Update 2019-11-15 17:00:41 -08:00
CodePattern.cs Initial Commit 2018-11-13 19:44:43 -08:00
GameUtil.cs Sword/Shield Update 2019-11-15 17:00:41 -08:00
GameVersion.cs Refactoring / clean 2020-05-24 13:00:34 -07:00
pkNX.Structures.csproj Sword/Shield Update 2019-11-15 17:00:41 -08:00
StructConverter.cs Add simple editor for item/move 2018-11-20 22:55:35 -08:00
TableUtil.cs Sword/Shield Update 2019-11-15 17:00:41 -08:00
Util.cs add gift/static editors 2018-11-24 14:27:39 -08:00