pkNX/pkNX.WinForms/MainEditor/EditorCallableAttribute.cs
Kurt c181db68ff Minor clean
Handle some nullable warnings, style c#12
2023-12-21 12:31:00 -08:00

78 lines
2.7 KiB
C#

using System;
using FontAwesome.Sharp;
namespace pkNX.WinForms;
public enum EditorCategory // The order of the enum members defines the order they appear in editor
{
None,
Pokemon,
Gameplay,
AI,
Battle,
Field,
Shops,
Items,
Dialog,
NPC,
Player,
Rides,
Physics,
Graphics,
Audio,
Misc,
}
public static class EditorCategoryExt
{
public static IconChar GetIcon(this EditorCategory category) => category switch
{
EditorCategory.None => IconChar.None,
EditorCategory.Pokemon => IconChar.Dragon,
EditorCategory.Gameplay => IconChar.Gamepad,
EditorCategory.AI => IconChar.Robot,
EditorCategory.Battle => IconChar.Burst,
EditorCategory.Field => IconChar.Volcano,
EditorCategory.Shops => IconChar.ShoppingCart,
EditorCategory.Items => IconChar.FlaskVial,
EditorCategory.Dialog => IconChar.Comments,
EditorCategory.NPC => IconChar.UserNinja,
EditorCategory.Player => IconChar.User,
EditorCategory.Rides => IconChar.Horse,
EditorCategory.Physics => IconChar.Ruler,
EditorCategory.Graphics => IconChar.Display,
EditorCategory.Audio => IconChar.VolumeUp,
EditorCategory.Misc => IconChar.Toolbox,
_ => throw new ArgumentOutOfRangeException(nameof(category), category, null),
};
}
[AttributeUsage(AttributeTargets.Method)]
public class EditorCallableAttribute : Attribute
{
public EditorCategory Category { get; }
public IconChar Icon { get; }
public bool IsAdvanced { get; }
public string EditorName { get; }
/// <summary>
/// Add this attribute to customize the button that will be displayed in the main editor
/// </summary>
/// <param name="category">The category of this editor. Add this to hide it under a sub editor button</param>
/// <param name="icon">The icon to display for this editor. Add this to display an icon next to the name</param>
/// <param name="advanced">True is the editor should only be displayed when the user turned on advanced view</param>
/// <param name="editorName">The name that should be displayed on the editor button. Leave empty for automatic conversion from the method name.</param>
public EditorCallableAttribute(EditorCategory category = EditorCategory.Misc, IconChar icon = IconChar.None, bool advanced = false, string editorName = "")
{
Category = category;
Icon = icon;
EditorName = editorName;
IsAdvanced = advanced;
}
public bool HasCustomEditorName() => !string.IsNullOrWhiteSpace(EditorName);
public bool HasCategory() => Category != EditorCategory.None;
public bool HasIcon() => Icon != IconChar.None;
}