pkNX/pkNX.Structures.FlatBuffers/Arceus/DressUp/DressUpTable8a.cs
2022-10-16 20:17:32 +02:00

81 lines
4.6 KiB
C#

using System;
using System.ComponentModel;
using FlatSharp.Attributes;
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable ClassNeverInstantiated.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedType.Global
// ReSharper disable UnusedMember.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
namespace pkNX.Structures.FlatBuffers;
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class DressUpTable8a : IFlatBufferArchive<DressUpEntry8a>
{
public byte[] Write() => FlatBufferConverter.SerializeFrom(this);
[FlatBufferItem(0)] public DressUpEntry8a[] Table { get; set; } = Array.Empty<DressUpEntry8a>();
}
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class DressUpEntry8a
{
[FlatBufferItem(00)] public string EntryName { get; set; } = string.Empty;
[FlatBufferItem(01)] public uint Field_1 { get; set; }
[FlatBufferItem(02)] public uint Field_2 { get; set; }
[FlatBufferItem(03)] public DressupPartType8a PartHash { get; set; }
[FlatBufferItem(04)] public uint Field_4 { get; set; }
[FlatBufferItem(05)] public DressUpColorType8a ColorHash { get; set; }
[FlatBufferItem(06)] public uint Field_6 { get; set; }
[FlatBufferItem(07)] public uint Field_7 { get; set; }
[FlatBufferItem(08)] public uint Field_8 { get; set; }
[FlatBufferItem(09)] public DressUpUnlockFlagType8a UnlockFlag { get; set; }
[FlatBufferItem(10)] public uint Field_10 { get; set; }
[FlatBufferItem(11)] public uint Field_11 { get; set; }
[FlatBufferItem(12)] public uint Field_12 { get; set; }
[FlatBufferItem(13)] public uint Field_13 { get; set; }
[FlatBufferItem(14)] public uint Field_14 { get; set; } //Never used
[FlatBufferItem(15)] public string Field_15 { get; set; } = string.Empty; //Might be a string?
[FlatBufferItem(16)] public uint Field_16 {get; set;}
[FlatBufferItem(17)] public uint Field_17 {get; set;}
[FlatBufferItem(18)] public uint Field_18 {get; set;}
[FlatBufferItem(19)] public uint Field_19 {get; set;}
[FlatBufferItem(20)] public string Field_20 { get; set; } = string.Empty; //Might be a string?
[FlatBufferItem(21)] public uint Field_21 {get; set;}
[FlatBufferItem(22)] public uint Field_22 {get; set;}
[FlatBufferItem(23)] public uint Field_23 {get; set;}
[FlatBufferItem(24)] public uint Field_24 {get; set;}
[FlatBufferItem(25)] public DressUpHideFlagType8a HideHash_0 { get; set; }
[FlatBufferItem(26)] public DressUpHideFlagType8a HideHash_1 { get; set; }
[FlatBufferItem(27)] public string HairStyleName { get; set; } = string.Empty;
[FlatBufferItem(28)] public string FaceName { get; set; } = string.Empty;
[FlatBufferItem(29)] public string EyeBName { get; set; } = string.Empty;
[FlatBufferItem(30)] public string EyeWName { get; set; } = string.Empty;
[FlatBufferItem(31)] public string HeadwearName { get; set; } = string.Empty;
[FlatBufferItem(32)] public string TopName { get; set; } = string.Empty;
[FlatBufferItem(33)] public string BottomName { get; set; } = string.Empty;
[FlatBufferItem(34)] public string DressName { get; set; } = string.Empty;
[FlatBufferItem(35)] public string FootwearName { get; set; } = string.Empty;
[FlatBufferItem(36)] public string BagName { get; set; } = string.Empty;
[FlatBufferItem(37)] public string UnusedName { get; set; } = string.Empty;
[FlatBufferItem(38)] public byte Field_38 { get; set; }
[FlatBufferItem(39)] public string SlotName { get; set; } = string.Empty;
[FlatBufferItem(40)] public string PartIndex0 { get; set; } = string.Empty;
[FlatBufferItem(41)] public string PartIndex1 { get; set; } = string.Empty;
[FlatBufferItem(42)] public string PartIndex2 { get; set; } = string.Empty;
[FlatBufferItem(43)] public string PartIndex3 { get; set; } = string.Empty;
[FlatBufferItem(44)] public string PartIndex4 { get; set; } = string.Empty;
[FlatBufferItem(45)] public string ConfigMotionPath { get; set; } = string.Empty;
[FlatBufferItem(46)] public string DefaultMotionPath { get; set; } = string.Empty;
[FlatBufferItem(47)] public string DataPath { get; set; } = string.Empty;
[FlatBufferItem(48)] public string DefaultPartName { get; set; } = string.Empty;
[FlatBufferItem(49)] public string MotionPath { get; set; } = string.Empty;
[FlatBufferItem(50)] public byte Field_50 { get; set; }
[FlatBufferItem(51)] public uint Field_51 { get; set; } // Unused
[FlatBufferItem(52)] public string CategoryName { get; set; } = String.Empty;
[FlatBufferItem(53)] public string SubCategoryName { get; set; } = String.Empty;
}