mirror of
https://github.com/kwsch/pkNX.git
synced 2026-04-28 00:37:19 -05:00
81 lines
4.6 KiB
C#
81 lines
4.6 KiB
C#
using System;
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using System.ComponentModel;
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using FlatSharp.Attributes;
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable ClassNeverInstantiated.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedType.Global
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// ReSharper disable UnusedMember.Global
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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namespace pkNX.Structures.FlatBuffers;
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[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
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public class DressUpTable8a : IFlatBufferArchive<DressUpEntry8a>
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{
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public byte[] Write() => FlatBufferConverter.SerializeFrom(this);
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[FlatBufferItem(0)] public DressUpEntry8a[] Table { get; set; } = Array.Empty<DressUpEntry8a>();
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}
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[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
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public class DressUpEntry8a
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{
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[FlatBufferItem(00)] public string EntryName { get; set; } = string.Empty;
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[FlatBufferItem(01)] public uint Field_1 { get; set; }
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[FlatBufferItem(02)] public uint Field_2 { get; set; }
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[FlatBufferItem(03)] public DressupPartType8a PartHash { get; set; }
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[FlatBufferItem(04)] public uint Field_4 { get; set; }
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[FlatBufferItem(05)] public DressUpColorType8a ColorHash { get; set; }
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[FlatBufferItem(06)] public uint Field_6 { get; set; }
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[FlatBufferItem(07)] public uint Field_7 { get; set; }
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[FlatBufferItem(08)] public uint Field_8 { get; set; }
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[FlatBufferItem(09)] public DressUpUnlockFlagType8a UnlockFlag { get; set; }
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[FlatBufferItem(10)] public uint Field_10 { get; set; }
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[FlatBufferItem(11)] public uint Field_11 { get; set; }
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[FlatBufferItem(12)] public uint Field_12 { get; set; }
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[FlatBufferItem(13)] public uint Field_13 { get; set; }
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[FlatBufferItem(14)] public uint Field_14 { get; set; } //Never used
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[FlatBufferItem(15)] public string Field_15 { get; set; } = string.Empty; //Might be a string?
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[FlatBufferItem(16)] public uint Field_16 {get; set;}
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[FlatBufferItem(17)] public uint Field_17 {get; set;}
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[FlatBufferItem(18)] public uint Field_18 {get; set;}
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[FlatBufferItem(19)] public uint Field_19 {get; set;}
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[FlatBufferItem(20)] public string Field_20 { get; set; } = string.Empty; //Might be a string?
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[FlatBufferItem(21)] public uint Field_21 {get; set;}
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[FlatBufferItem(22)] public uint Field_22 {get; set;}
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[FlatBufferItem(23)] public uint Field_23 {get; set;}
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[FlatBufferItem(24)] public uint Field_24 {get; set;}
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[FlatBufferItem(25)] public DressUpHideFlagType8a HideHash_0 { get; set; }
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[FlatBufferItem(26)] public DressUpHideFlagType8a HideHash_1 { get; set; }
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[FlatBufferItem(27)] public string HairStyleName { get; set; } = string.Empty;
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[FlatBufferItem(28)] public string FaceName { get; set; } = string.Empty;
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[FlatBufferItem(29)] public string EyeBName { get; set; } = string.Empty;
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[FlatBufferItem(30)] public string EyeWName { get; set; } = string.Empty;
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[FlatBufferItem(31)] public string HeadwearName { get; set; } = string.Empty;
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[FlatBufferItem(32)] public string TopName { get; set; } = string.Empty;
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[FlatBufferItem(33)] public string BottomName { get; set; } = string.Empty;
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[FlatBufferItem(34)] public string DressName { get; set; } = string.Empty;
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[FlatBufferItem(35)] public string FootwearName { get; set; } = string.Empty;
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[FlatBufferItem(36)] public string BagName { get; set; } = string.Empty;
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[FlatBufferItem(37)] public string UnusedName { get; set; } = string.Empty;
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[FlatBufferItem(38)] public byte Field_38 { get; set; }
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[FlatBufferItem(39)] public string SlotName { get; set; } = string.Empty;
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[FlatBufferItem(40)] public string PartIndex0 { get; set; } = string.Empty;
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[FlatBufferItem(41)] public string PartIndex1 { get; set; } = string.Empty;
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[FlatBufferItem(42)] public string PartIndex2 { get; set; } = string.Empty;
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[FlatBufferItem(43)] public string PartIndex3 { get; set; } = string.Empty;
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[FlatBufferItem(44)] public string PartIndex4 { get; set; } = string.Empty;
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[FlatBufferItem(45)] public string ConfigMotionPath { get; set; } = string.Empty;
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[FlatBufferItem(46)] public string DefaultMotionPath { get; set; } = string.Empty;
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[FlatBufferItem(47)] public string DataPath { get; set; } = string.Empty;
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[FlatBufferItem(48)] public string DefaultPartName { get; set; } = string.Empty;
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[FlatBufferItem(49)] public string MotionPath { get; set; } = string.Empty;
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[FlatBufferItem(50)] public byte Field_50 { get; set; }
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[FlatBufferItem(51)] public uint Field_51 { get; set; } // Unused
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[FlatBufferItem(52)] public string CategoryName { get; set; } = String.Empty;
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[FlatBufferItem(53)] public string SubCategoryName { get; set; } = String.Empty;
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}
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