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158 lines
5.5 KiB
C#
158 lines
5.5 KiB
C#
namespace pkNX.Game
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{
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/// <summary>
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/// Simple descriptor related to what purpose the game data serves.
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/// </summary>
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public enum GameFile
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{
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/// <summary> Contains the game text that is commonly re-used, not related to the storyline or general overworld content. </summary>
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GameText,
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/// <summary> Localized Game Text for <see cref="GameLanguage.カタカナ"/>. </summary>
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GameText0,
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/// <summary> Localized Game Text for <see cref="GameLanguage.汉字简化方案"/>. </summary>
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GameText1,
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/// <summary> Localized Game Text for <see cref="GameLanguage.English"/>. </summary>
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GameText2,
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/// <summary> Localized Game Text for <see cref="GameLanguage.Français"/>. </summary>
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GameText3,
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/// <summary> Localized Game Text for <see cref="GameLanguage.Italiano"/>. </summary>
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GameText4,
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/// <summary> Localized Game Text for <see cref="GameLanguage.Deutsch"/>. </summary>
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GameText5,
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/// <summary> Localized Game Text for <see cref="GameLanguage.Español"/>. </summary>
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GameText6,
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/// <summary> Localized Game Text for <see cref="GameLanguage.한국"/>. </summary>
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GameText7,
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/// <summary> Localized Game Text for <see cref="GameLanguage.汉字简化方案"/>. </summary>
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GameText8,
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/// <summary> Localized Game Text for <see cref="GameLanguage.漢字簡化方案"/>. </summary>
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GameText9,
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/// <summary> Contains the story text that is used to tell the story via overworld events and interactions. </summary>
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StoryText,
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/// <summary> Localized Story Text for <see cref="GameLanguage.カタカナ"/>. </summary>
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StoryText0,
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/// <summary> Localized Story Text for <see cref="GameLanguage.汉字简化方案"/>. </summary>
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StoryText1,
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/// <summary> Localized Story Text for <see cref="GameLanguage.English"/>. </summary>
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StoryText2,
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/// <summary> Localized Story Text for <see cref="GameLanguage.Français"/>. </summary>
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StoryText3,
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/// <summary> Localized Story Text for <see cref="GameLanguage.Italiano"/>. </summary>
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StoryText4,
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/// <summary> Localized Story Text for <see cref="GameLanguage.Deutsch"/>. </summary>
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StoryText5,
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/// <summary> Localized Story Text for <see cref="GameLanguage.Español"/>. </summary>
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StoryText6,
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/// <summary> Localized Story Text for <see cref="GameLanguage.한국"/>. </summary>
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StoryText7,
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/// <summary> Localized Story Text for <see cref="GameLanguage.汉字简化方案"/>. </summary>
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StoryText8,
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/// <summary> Localized Story Text for <see cref="GameLanguage.漢字簡化方案"/>. </summary>
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StoryText9,
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/// <summary> Overworld grass/etc encounterable species data. </summary>
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Encounters,
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/// <summary> Trainer Data related to Trainers of a shared type. </summary>
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TrainerClass,
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/// <summary> Trainer Data for individual Trainers that can be battled. </summary>
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TrainerData,
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/// <summary> Trainer PKM template data for regular battles. </summary>
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TrainerPoke,
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/// <summary> Move data that defines the properties of in-game moves. </summary>
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MoveStats,
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/// <summary> Egg Moves a species can learn when bred. </summary>
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EggMoves,
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/// <summary> Moves a species can learn via level up. </summary>
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Learnsets,
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/// <summary> Evolutions a species can have under specified conditions. </summary>
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Evolutions,
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/// <summary> Mega Evolutions a species can have under specified conditions. </summary>
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MegaEvolutions,
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/// <summary> In-game stats a species can have. </summary>
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PersonalStats,
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/// <summary> Properties of in-game posessible items. </summary>
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ItemStats,
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/// <summary> Static (fixed position/condition) encounter table. </summary>
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EncounterStatic,
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/// <summary> Post-game roulette trainer data with normal difficulty. </summary>
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FacilityTrainerNormal,
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/// <summary> Post-game roulette trainer data with heightened difficulty. </summary>
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FacilityTrainerSuper,
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/// <summary> Post-game roulette PKM template data for normal difficulty trainers. </summary>
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FacilityPokeNormal,
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/// <summary> Post-game roulette PKM template data for heightened difficulty trainers. </summary>
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FacilityPokeSuper,
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/// <summary> Title Screen staging data. </summary>
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TitleScreen,
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/// <summary> Box Interface wallpapers. </summary>
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Wallpaper,
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/// <summary> Walk/Collision data for individual Maps. </summary>
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MapMatrix,
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/// <summary> Zone assembling information to build large maps from individual small zones. </summary>
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MapGameRegion,
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/// <summary> Area settings and permissives related to in-game areas the player travels to. </summary>
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ZoneData,
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/// <summary> Post-battle items that can be picked up. </summary>
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Pickup,
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/// <summary> Map data for individual zones. </summary>
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WorldData,
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/// <summary> UI Sprites for pretty in-game move descriptors. </summary>
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MoveSprites,
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/// <summary> Traded Pokémon swap data. </summary>
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EncounterTrade,
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/// <summary> Gift Pokémon data. </summary>
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EncounterGift,
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/// <summary> Nest Data </summary>
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NestData,
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/// <summary> Wild Data </summary>
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WildData,
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}
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} |