pkNX/pkNX.Structures/CodePattern.cs
2018-11-13 19:44:43 -08:00

90 lines
3.2 KiB
C#

using System;
using System.Diagnostics;
namespace pkNX.Structures
{
public static class CodePattern
{
/// <summary>
/// Finds a provided <see cref="pattern"/> within the supplied <see cref="array"/>.
/// </summary>
/// <param name="array">Array to look in</param>
/// <param name="pattern">Pattern to look for</param>
/// <param name="startIndex">Starting offset to look from</param>
/// <param name="length">Amount of entries to look through</param>
/// <returns>Index the pattern occurrs at; if not found, returns -1.</returns>
public static int IndexOfBytes(byte[] array, byte[] pattern, int startIndex = 0, int length = -1)
{
int len = pattern.Length;
int endIndex = length > 0
? startIndex + length
: array.Length - len - startIndex;
endIndex = Math.Min(array.Length - pattern.Length, endIndex);
int i = startIndex;
int j = 0;
while (true)
{
if (pattern[j] != array[i + j])
{
if (++i == endIndex)
return -1;
j = 0;
}
else if (++j == len)
{
return i;
}
}
}
/// <summary>
/// Finds a provided <see cref="pattern"/> within the supplied <see cref="array"/>.
/// </summary>
/// <param name="array">Array to look in</param>
/// <param name="pattern">Pattern to look for</param>
/// <param name="wildCard">Wildcard byte to be ignored, incrementally as bitflags.</param>
/// <param name="startIndex">Starting offset to look from</param>
/// <param name="length">Amount of entries to look through</param>
/// <returns>Index the pattern occurrs at; if not found, returns -1.</returns>
public static int IndexOfPattern(byte[] array, byte[] pattern, ulong wildCard, int startIndex = 0, int length = -1)
{
Debug.Assert(pattern.Length <= 8*sizeof(ulong));
int len = pattern.Length;
int endIndex = length > 0
? startIndex + length
: array.Length - len - startIndex;
endIndex = Math.Min(array.Length - pattern.Length, endIndex);
int i = startIndex;
int j = 0;
while (true)
{
if (pattern[j] != array[i + j] && ((wildCard >> j) & 1) == 0)
{
if (++i == endIndex)
return -1;
j = 0;
}
else if (++j == len)
{
return i;
}
}
}
/// <summary>
/// <see cref="GameVersion.GG"/> byte pattern which precedes the TMHM list. This list is the tail end of item IDs for each TM(01->100).
/// </summary>
public static readonly byte[] TMHM_GG =
{
0xA0, 0x01, 0xA1, 0x01, 0xA2, 0x01, 0xA3, 0x01,
0x6A, 0x02, 0x6B, 0x02, 0x6C, 0x02, 0xB2, 0x02,
0xB3, 0x02, 0xB4, 0x02, 0xB5, 0x02, 0xB6, 0x02,
};
}
}