pkNX/pkNX.Structures.FlatBuffers/IFlatBufferArchive.cs
Kurt 639f8156ab
Handle FlatBuffers in-process with FlatSharp, and add more flatbuffer editors. (#166)
Thanks @sora10pls for double checking some editors, and @Lusamine for some field identification.

Closes #115 -- tested the pokedex after randomization and it no longer crashes when randomizing+saving with the latest code in this pull request.

Adds:
* Shop editor (SWSH + LGPE)
* Move editor
* Item editor
* Symbol (Overworld Pokemon) Behavior editor
* Default Rental team editor
2021-09-02 19:47:41 -07:00

7 lines
144 B
C#

namespace pkNX.Structures.FlatBuffers
{
public interface IFlatBufferArchive<T> where T : class
{
T[] Table { get; set; }
}
}