pkNX/pkNX.Game/GameManagerGG.cs
2018-11-26 21:18:50 -08:00

47 lines
1.7 KiB
C#

using System.IO;
using pkNX.Structures;
namespace pkNX.Game
{
public class GameManagerGG : GameManager
{
public GameManagerGG(GameLocation rom, int language) : base(rom, language) { }
private const string Pikachu = "010003F003A34000";
private const string Eevee = "0100187003A36000";
protected override void Initialize()
{
// initialize gametext
GetFilteredFolder(GameFile.GameText, z => Path.GetExtension(z) == ".dat");
// initialize common structures
Data = new GameData
{
MoveData = new DataCache<Move>(this[GameFile.MoveStats]) // mini
{
Create = z => new Move7(z),
Write = z => z.Write(),
},
LevelUpData = new DataCache<Learnset>(this[GameFile.Learnsets]) // gfpak
{
Create = z => new Learnset6(z),
Write = z => z.Write(),
},
// folders
PersonalData = new PersonalTable(GetFilteredFolder(GameFile.PersonalStats, z => Path.GetFileNameWithoutExtension(z) == "personal_total").GetFiles().Result[0], Game),
MegaEvolutionData = new DataCache<MegaEvolutionSet[]>(GetFilteredFolder(GameFile.MegaEvolutions))
{
Create = MegaEvolutionSet.ReadArray,
Write = MegaEvolutionSet.WriteArray,
},
EvolutionData = new DataCache<EvolutionSet>(GetFilteredFolder(GameFile.Evolutions))
{
Create = (data) => new EvolutionSet7(data),
Write = evo => evo.Write(),
},
};
}
}
}