pkNX/pkNX.WinForms/MainEditor/EditorCallableAttribute.cs
Jelle 09dbd543dd Re-organize PLA editors
Also added a start to 'advanced editors' category.
The idea is that the user can toggle on or off a `display advanced editors` config option
2022-12-04 13:47:12 +01:00

49 lines
1.4 KiB
C#

using System;
namespace pkNX.WinForms;
public enum EditorCategory // The order of the enum members defines the order they appear in editor
{
None,
Pokemon,
Gameplay,
AI,
Battle,
Field,
Shops,
Items,
Dialog,
NPC,
Player,
Rides,
Physics,
Graphics,
Audio,
Misc,
}
[AttributeUsage(AttributeTargets.Method)]
public class EditorCallableAttribute : Attribute
{
public EditorCategory Category { get; }
public bool IsAdvanced { get; }
public string EditorName { get; }
/// <summary>
/// Add this attribute to customize the button that will be displayed in the main editor
/// </summary>
/// <param name="category">The category of this editor. Add this to hide it under a sub editor button</param>
/// <param name="advanced">True is the editor should only be displayed when the user turned on advanced view</param>
/// <param name="editorName">The name that should be displayed on the editor button. Leave empty for automatic conversion from the method name.</param>
public EditorCallableAttribute(EditorCategory category = EditorCategory.Misc, bool advanced = false, string editorName = "")
{
Category = category;
EditorName = editorName;
IsAdvanced = advanced;
}
public bool HasCustomEditorName() => !string.IsNullOrWhiteSpace(EditorName);
public bool HasCategory() => Category != EditorCategory.None;
}