Files
pkNX/pkNX.Game/GameData.cs
Kurt 0ed465913f Update cached data
allows to be reused & fed into editors, for live editing of persistent
game data
2018-11-20 16:30:16 -08:00

19 lines
595 B
C#

using pkNX.Structures;
namespace pkNX.Game
{
/// <summary>
/// Cached data reusable by multiple editors.
/// </summary>
public class GameData
{
public PersonalTable PersonalData { get; internal set; }
public DataCache<MegaEvolutionSet[]> MegaEvolutionData { get; internal set; }
public string[][] GameText { get; internal set; }
public DataCache<Move> MoveData { get; internal set; }
public DataCache<EvolutionSet> EvolutionData { get; internal set; }
public DataCache<Learnset> LevelUpData { get; internal set; }
}
}