Files
pkNX/pkNX.Structures/VsTrainer/GG/TrainerData8.cs
Kurt 0936c08eb1 LZA 1.0.2
Cumulative changes from the team.

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2025-11-16 15:56:12 -06:00

31 lines
1.7 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace pkNX.Structures;
public sealed class TrainerData8(Memory<byte> data) : TrainerData(data)
{
private const int Size = 0x14;
public override int SIZE => Size;
public TrainerData8() : this(new byte[Size]) { }
public override int Class
{
get => ReadUInt16LittleEndian(Data[0x00..]);
set => WriteUInt16LittleEndian(Data[0x00..], (ushort)value);
}
public override BattleMode Mode { get => (BattleMode)Data[2]; set => Data[2] = (byte)value; } // Not sure
public override int NumPokemon { get => Data[3]; set => Data[3] = (byte)(value % 7); }
public override int Item1 { get => ReadUInt16LittleEndian(Data[0x04..]); set => WriteUInt16LittleEndian(Data[0x04..], (ushort)value); }
public override int Item2 { get => ReadUInt16LittleEndian(Data[0x06..]); set => WriteUInt16LittleEndian(Data[0x06..], (ushort)value); }
public override int Item3 { get => ReadUInt16LittleEndian(Data[0x08..]); set => WriteUInt16LittleEndian(Data[0x08..], (ushort)value); }
public override int Item4 { get => ReadUInt16LittleEndian(Data[0x0A..]); set => WriteUInt16LittleEndian(Data[0x0A..], (ushort)value); }
public override uint AI { get => ReadUInt32LittleEndian(Data[0x0C..]); set => WriteUInt32LittleEndian(Data[0x0C..], value); }
public override bool Heal { get => Data[0x10] == 1; set => Data[0x10] = value ? (byte)1 : (byte)0; } // unused?
public override int Money { get => Data[0x11]; set => Data[0x11] = (byte)value; }
public override int Gift { get => ReadUInt16LittleEndian(Data[0x12..]); set => WriteUInt16LittleEndian(Data[0x12..], (ushort)value); } // unused?
}