Files
pkNX/pkNX.Structures/VsTrainer/GG/TrainerClass8.cs
2024-03-04 20:19:09 -06:00

31 lines
1.0 KiB
C#

using System.Text;
namespace pkNX.Structures;
public class TrainerClass8(byte[] data) : TrainerClass(data)
{
// 4 bytes used
// 4 bytes unused (align?)
// 10 bytes hash (model?)
// 0x80 bytes string1 file reference (eyecatch & bgm)
// 0x80 bytes string2 file reference (battle sequence)
private const int Size = 280;
public sealed override int SIZE => 280;
public TrainerClass8() : this(new byte[Size]) { }
public byte Unk_0x00 { get => Data[0]; set => Data[0] = value; } // bool?
public override int Group { get => Data[1]; set => Data[1] = (byte)value; }
public override int BallID { get => Data[2]; set => Data[2] = (byte)value; }
public byte Unk_0x03 { get => Data[3]; set => Data[3] = value; } // bool?
// model hash (name, form, variation)?
public byte[] Hash => Data.Slice(0x8, 0x10);
// music?
public string S1 => Encoding.ASCII.GetString(Data, 0x18, 0x80).TrimEnd('\0');
// sequence?
public string S2 => Encoding.ASCII.GetString(Data, 0x88, 0x80).TrimEnd('\0');
}