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Skip fetching/counting all files for the unpacked ROM that is used in determining which ROM it is. Once we've computed it the first time, we can just reuse the value.
11 lines
252 B
C#
11 lines
252 B
C#
using pkNX.Structures;
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namespace pkNX.WinForms;
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public class ProgramSettings
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{
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public int Language { get; set; } = 2;
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public string GamePath { get; set; } = string.Empty;
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public GameVersion GameOverride { get; set; } = GameVersion.Any;
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}
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