pkNX/pkNX.Structures/Personal/Interfaces/IBaseStat.cs
2022-10-01 17:46:11 -07:00

104 lines
2.7 KiB
C#

using System;
namespace pkNX.Structures;
/// <summary>
/// Exposes details about base stat values.
/// </summary>
public interface IBaseStat
{
/// <summary>
/// Base HP
/// </summary>
int HP { get; set; }
/// <summary>
/// Base Attack
/// </summary>
int ATK { get; set; }
/// <summary>
/// Base Defense
/// </summary>
int DEF { get; set; }
/// <summary>
/// Base Special Attack
/// </summary>
int SPA { get; set; }
/// <summary>
/// Base Special Defense
/// </summary>
int SPD { get; set; }
/// <summary>
/// Base Speed
/// </summary>
int SPE { get; set; }
}
public static class IBaseStatExtensions
{
/// <summary>
/// Base Stat Total sum of all stats.
/// </summary>
public static int GetBaseStatTotal(this IBaseStat stats) => stats.HP + stats.ATK + stats.DEF + stats.SPA + stats.SPD + stats.SPE;
/// <summary>
/// Gets the requested Base Stat value with the requested <see cref="index"/>.
/// </summary>
public static int GetBaseStatValue(this IBaseStat stats, int index) => index switch
{
0 => stats.HP,
1 => stats.ATK,
2 => stats.DEF,
3 => stats.SPE,
4 => stats.SPA,
5 => stats.SPD,
_ => throw new ArgumentOutOfRangeException(nameof(index)),
};
/// <summary>
/// Sets the requested Base Stat value with the requested <see cref="index"/>.
/// </summary>
public static int SetBaseStatValue(this IBaseStat stats, int index, int value) => index switch
{
0 => stats.HP = value,
1 => stats.ATK = value,
2 => stats.DEF = value,
3 => stats.SPE = value,
4 => stats.SPA = value,
5 => stats.SPD = value,
_ => throw new ArgumentOutOfRangeException(nameof(index))
};
/// <summary>
/// Gets the total number of base stats available.
/// </summary>
public static int GetNumBaseStats(this IBaseStat _) => 6;
public static void GetSortedStatIndexes(this IBaseStat pi, Span<(int Index, int Stat)> span)
{
for (int i = 0; i < span.Length; i++)
span[i] = (i, pi.GetBaseStatValue(i));
// Bubble sort based off Stat value
// Higher stat values go to lower indexes in the span.
for (int i = 0; i < span.Length - 1; i++)
{
for (int j = 0; j < span.Length - 1 - i; j++)
{
if (span[j].Stat < span[j + 1].Stat)
(span[j], span[j + 1]) = (span[j + 1], span[j]);
}
}
}
public static void SetIBaseStats(this IBaseStat self, IBaseStat other)
{
for (int j = 0; j < other.GetNumBaseStats(); ++j)
self.SetBaseStatValue(j, other.GetBaseStatValue(j));
}
}