pkNX/pkNX.Structures/Move/MoveFlag7.cs
Kurt 2578ba073c Refactoring
File scoped namespaces for all lib projects
netstandard2.0 => net6; now uniform. bye netframework!
2022-10-01 17:08:17 -07:00

46 lines
2.2 KiB
C#

using System;
namespace pkNX.Structures;
[Flags]
public enum MoveFlag7 : uint
{
None,
MakesContact = 1u << 00, // Makes contact.
Charge = 1u << 01, // The user is unable to make a move between turns.
Recharge = 1u << 02, // If this move is successful, the user must recharge on the following turn and cannot make a move.
Protect = 1u << 03, // Blocked by Detect, Protect, Spiky Shield, and if not a Status move, King's Shield.
Reflectable = 1u << 04, // Bounced back to the original user by Magic Coat or the Magic Bounce Ability.
Snatch = 1u << 05, // Can be stolen from the original user and instead used by another Pokemon using Snatch.
Mirror = 1u << 06, // Can be copied by Mirror Move.
Punch = 1u << 07, // Power is multiplied when used by a Pokemon with the Iron Fist Ability.
Sound = 1u << 08, // Has no effect on Pokemon with the Soundproof Ability.
Gravity = 1u << 09, // Prevented from being executed or selected during Gravity's effect.
Defrost = 1u << 10, // Thaws the user if executed successfully while the user is frozen.
DistanceTriple = 1u << 11, // Can target a Pokemon positioned anywhere in a Triple Battle.
Heal = 1u << 12, // Prevented from being executed or selected during Heal Block's effect.
IgnoreSubstitute = 1u << 13, // Ignores a target's substitute.
FailSkyBattle = 1u << 14, // Prevented from being executed or selected in a Sky Battle.
AnimateAlly = 1u << 15, // Always animate the move when used on an ally.
Dance = 1u << 16, // When used by a Pokemon, other Pokemon with the Dancer Ability can attempt to execute the same move.
F18 = 1u << 17,
F19 = 1u << 18,
F20 = 1u << 19,
F21 = 1u << 20,
F22 = 1u << 21,
F23 = 1u << 22,
F24 = 1u << 23,
F25 = 1u << 24,
F26 = 1u << 25,
F27 = 1u << 26,
F28 = 1u << 27,
F29 = 1u << 28,
F30 = 1u << 29,
F31 = 1u << 30,
F32 = 1u << 31,
}