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File scoped namespaces for all lib projects netstandard2.0 => net6; now uniform. bye netframework!
46 lines
2.2 KiB
C#
46 lines
2.2 KiB
C#
using System;
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namespace pkNX.Structures;
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[Flags]
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public enum MoveFlag7 : uint
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{
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None,
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MakesContact = 1u << 00, // Makes contact.
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Charge = 1u << 01, // The user is unable to make a move between turns.
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Recharge = 1u << 02, // If this move is successful, the user must recharge on the following turn and cannot make a move.
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Protect = 1u << 03, // Blocked by Detect, Protect, Spiky Shield, and if not a Status move, King's Shield.
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Reflectable = 1u << 04, // Bounced back to the original user by Magic Coat or the Magic Bounce Ability.
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Snatch = 1u << 05, // Can be stolen from the original user and instead used by another Pokemon using Snatch.
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Mirror = 1u << 06, // Can be copied by Mirror Move.
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Punch = 1u << 07, // Power is multiplied when used by a Pokemon with the Iron Fist Ability.
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Sound = 1u << 08, // Has no effect on Pokemon with the Soundproof Ability.
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Gravity = 1u << 09, // Prevented from being executed or selected during Gravity's effect.
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Defrost = 1u << 10, // Thaws the user if executed successfully while the user is frozen.
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DistanceTriple = 1u << 11, // Can target a Pokemon positioned anywhere in a Triple Battle.
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Heal = 1u << 12, // Prevented from being executed or selected during Heal Block's effect.
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IgnoreSubstitute = 1u << 13, // Ignores a target's substitute.
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FailSkyBattle = 1u << 14, // Prevented from being executed or selected in a Sky Battle.
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AnimateAlly = 1u << 15, // Always animate the move when used on an ally.
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Dance = 1u << 16, // When used by a Pokemon, other Pokemon with the Dancer Ability can attempt to execute the same move.
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F18 = 1u << 17,
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F19 = 1u << 18,
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F20 = 1u << 19,
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F21 = 1u << 20,
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F22 = 1u << 21,
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F23 = 1u << 22,
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F24 = 1u << 23,
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F25 = 1u << 24,
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F26 = 1u << 25,
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F27 = 1u << 26,
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F28 = 1u << 27,
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F29 = 1u << 28,
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F30 = 1u << 29,
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F31 = 1u << 30,
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F32 = 1u << 31,
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}
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