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File scoped namespaces for all lib projects netstandard2.0 => net6; now uniform. bye netframework!
43 lines
3.1 KiB
C#
43 lines
3.1 KiB
C#
using System;
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namespace pkNX.Structures;
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public class Move6 : Move3DS
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{
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protected override int SIZE => 0x22;
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public Move6() { }
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public Move6(byte[] data = null) : base(data) { }
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public override int Type { get => Data[0x00]; set => Data[0x00] = (byte)value; }
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public override int Quality { get => Data[0x01]; set => Data[0x01] = (byte)value; }
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public override int Category { get => Data[0x02]; set => Data[0x02] = (byte)value; }
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public override int Power { get => Data[0x03]; set => Data[0x03] = (byte)value; }
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public override int Accuracy { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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public override int PP { get => Data[0x05]; set => Data[0x05] = (byte)value; }
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public override int Priority { get => Data[0x06]; set => Data[0x06] = (byte)value; }
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public override int HitMin { get => Data[0x07] & 0xF; set => Data[0x07] = (byte)(HitMax << 4 | value); }
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public override int HitMax { get => Data[0x07] >> 4; set => Data[0x07] = (byte)(value << 4 | HitMin); }
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public override int Inflict { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); }
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public override int InflictPercent { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
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public override MoveInflictDuration InflictCount { get => (MoveInflictDuration)Data[0x0B]; set => Data[0x0B] = (byte)value; }
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public override int TurnMin { get => Data[0x0C]; set => Data[0x0C] = (byte)value; }
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public override int TurnMax { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
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public override int CritStage { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
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public override int Flinch { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
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public override int EffectSequence { get => BitConverter.ToUInt16(Data, 0x10); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x10); }
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public override int Recoil { get => Data[0x12]; set => Data[0x12] = (byte)value; }
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public override Heal Healing { get => (Heal)Data[0x13]; set => Data[0x13] = (byte)value; }
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public override MoveTarget Target { get => (MoveTarget)Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int Stat1 { get => Data[0x15]; set => Data[0x15] = (byte)value; }
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public override int Stat2 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
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public override int Stat3 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
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public override int Stat1Stage { get => Data[0x18]; set => Data[0x18] = (byte)value; }
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public override int Stat2Stage { get => Data[0x19]; set => Data[0x19] = (byte)value; }
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public override int Stat3Stage { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
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public override int Stat1Percent { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
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public override int Stat2Percent { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override int Stat3Percent { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public MoveFlag6 Flags { get => (MoveFlag6)BitConverter.ToUInt32(Data, 0x1E); set => BitConverter.GetBytes((uint)value).CopyTo(Data, 0x1E); }
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}
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