pkNX/pkNX.Structures/Legality/Tables/FormChangeUtil.cs
Kurt 2578ba073c Refactoring
File scoped namespaces for all lib projects
netstandard2.0 => net6; now uniform. bye netframework!
2022-10-01 17:08:17 -07:00

82 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
namespace pkNX.Structures;
/// <summary>
/// Option for checking how a move may be learned.
/// </summary>
public enum LearnOption
{
/// <summary>
/// Checks with rules assuming the move is in the current moveset.
/// </summary>
Current,
/// <summary>
/// Checks with rules assuming the move was known at any time while existing inside the game source it is being checked in.
/// </summary>
/// <remarks>
/// Only relevant for memory checks.
/// For not-transferable moves like Gen4/5 HM moves, no -- there's no point in checking them as they aren't requisites for anything.
/// Evolution criteria is handled separately.
/// </remarks>
AtAnyTime,
}
/// <summary>
/// Logic for checking if an entity can freely change form.
/// </summary>
public static class FormChangeUtil
{
/// <summary>
/// Checks if all forms should be iterated when checking for moves.
/// </summary>
/// <param name="species">Entity species</param>
/// <param name="form">Entity form</param>
/// <param name="generation">Generation we're checking in</param>
/// <param name="option">Conditions we're checking with</param>
public static bool ShouldIterateForms(ushort species, byte form, int generation, LearnOption option)
{
if (option is not LearnOption.Current)
return FormChangeMoves.TryGetValue(species, out var func) && func((generation, form));
return IterateAllForms(species);
}
private static bool IterateAllForms(ushort species) => FormChangeMovesRetain.Contains(species);
/// <summary>
/// Species that can change between their forms and get access to form-specific moves.
/// </summary>
private static readonly HashSet<ushort> FormChangeMovesRetain = new()
{
(int)Species.Deoxys,
(int)Species.Giratina,
(int)Species.Shaymin,
(int)Species.Hoopa,
};
/// <summary>
/// Species that can change between their forms and get access to form-specific moves.
/// </summary>
private static readonly Dictionary<ushort, Func<(int Generation, int Form), bool>> FormChangeMoves = new()
{
{(int)Species.Deoxys, g => g.Generation >= 6},
{(int)Species.Giratina, g => g.Generation >= 6},
{(int)Species.Shaymin, g => g.Generation >= 6},
{(int)Species.Rotom, g => g.Generation >= 6},
{(int)Species.Hoopa, g => g.Generation >= 6},
{(int)Species.Tornadus, g => g.Generation >= 6},
{(int)Species.Thundurus,g => g.Generation >= 6},
{(int)Species.Landorus, g => g.Generation >= 6},
{(int)Species.Urshifu, g => g.Generation >= 8},
{(int)Species.Enamorus, g => g.Generation >= 8},
// Fuse
{(int)Species.Kyurem, g => g.Generation >= 6},
{(int)Species.Necrozma, g => g.Generation >= 8},
{(int)Species.Calyrex, g => g.Generation >= 8},
{(int)Species.Pikachu, g => g.Generation == 6},
};
}