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File scoped namespaces for all lib projects netstandard2.0 => net6; now uniform. bye netframework!
82 lines
3.0 KiB
C#
82 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace pkNX.Structures;
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/// <summary>
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/// Option for checking how a move may be learned.
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/// </summary>
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public enum LearnOption
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{
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/// <summary>
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/// Checks with rules assuming the move is in the current moveset.
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/// </summary>
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Current,
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/// <summary>
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/// Checks with rules assuming the move was known at any time while existing inside the game source it is being checked in.
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/// </summary>
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/// <remarks>
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/// Only relevant for memory checks.
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/// For not-transferable moves like Gen4/5 HM moves, no -- there's no point in checking them as they aren't requisites for anything.
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/// Evolution criteria is handled separately.
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/// </remarks>
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AtAnyTime,
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}
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/// <summary>
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/// Logic for checking if an entity can freely change form.
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/// </summary>
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public static class FormChangeUtil
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{
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/// <summary>
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/// Checks if all forms should be iterated when checking for moves.
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/// </summary>
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/// <param name="species">Entity species</param>
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/// <param name="form">Entity form</param>
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/// <param name="generation">Generation we're checking in</param>
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/// <param name="option">Conditions we're checking with</param>
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public static bool ShouldIterateForms(ushort species, byte form, int generation, LearnOption option)
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{
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if (option is not LearnOption.Current)
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return FormChangeMoves.TryGetValue(species, out var func) && func((generation, form));
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return IterateAllForms(species);
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}
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private static bool IterateAllForms(ushort species) => FormChangeMovesRetain.Contains(species);
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/// <summary>
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/// Species that can change between their forms and get access to form-specific moves.
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/// </summary>
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private static readonly HashSet<ushort> FormChangeMovesRetain = new()
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{
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(int)Species.Deoxys,
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(int)Species.Giratina,
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(int)Species.Shaymin,
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(int)Species.Hoopa,
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};
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/// <summary>
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/// Species that can change between their forms and get access to form-specific moves.
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/// </summary>
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private static readonly Dictionary<ushort, Func<(int Generation, int Form), bool>> FormChangeMoves = new()
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{
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{(int)Species.Deoxys, g => g.Generation >= 6},
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{(int)Species.Giratina, g => g.Generation >= 6},
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{(int)Species.Shaymin, g => g.Generation >= 6},
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{(int)Species.Rotom, g => g.Generation >= 6},
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{(int)Species.Hoopa, g => g.Generation >= 6},
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{(int)Species.Tornadus, g => g.Generation >= 6},
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{(int)Species.Thundurus,g => g.Generation >= 6},
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{(int)Species.Landorus, g => g.Generation >= 6},
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{(int)Species.Urshifu, g => g.Generation >= 8},
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{(int)Species.Enamorus, g => g.Generation >= 8},
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// Fuse
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{(int)Species.Kyurem, g => g.Generation >= 6},
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{(int)Species.Necrozma, g => g.Generation >= 8},
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{(int)Species.Calyrex, g => g.Generation >= 8},
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{(int)Species.Pikachu, g => g.Generation == 6},
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};
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}
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