pkNX/pkNX.Structures/GameUtil.cs
2022-10-01 17:46:11 -07:00

219 lines
7.1 KiB
C#

using System;
using System.Linq;
using static pkNX.Structures.GameVersion;
namespace pkNX.Structures;
/// <summary>
/// Utility class for <see cref="GameVersion"/> logic.
/// </summary>
public static class GameUtil
{
/// <summary>
/// List of possible <see cref="GameVersion"/> values that are stored in PKM data.
/// </summary>
/// <remarks>Ordered roughly by most recent games first.</remarks>
public static readonly GameVersion[] GameVersions = ((GameVersion[])Enum.GetValues(typeof(GameVersion))).Where(z => z is < RB and > 0).Reverse().ToArray();
/// <summary>
/// Indicates if the <see cref="GameVersion"/> value is a value used by the games or is an aggregate indicator.
/// </summary>
/// <param name="game">Game to check</param>
public static bool IsValidSavedVersion(this GameVersion game) => game is > 0 and <= RB;
/// <summary>Determines the Version Grouping of an input Version ID</summary>
/// <param name="Version">Version of which to determine the group</param>
/// <returns>Version Group Identifier or Invalid if type cannot be determined.</returns>
public static GameVersion GetMetLocationVersionGroup(GameVersion Version)
{
return Version switch
{
// Sidegame
CXD => CXD,
GO => GO,
// Gen1
RBY => RBY,
RD => RBY,
BU => RBY,
YW => RBY,
GN => RBY,
// Gen2
GS => GSC,
GD => GSC,
SV => GSC,
C => GSC,
// Gen3
R => RS,
S => RS,
E => E,
FR => FR,
LG => FR,
// Gen4
D => DP,
P => DP,
Pt => Pt,
HG => HGSS,
SS => HGSS,
// Gen5
B => BW,
W => BW,
B2 => B2W2,
W2 => B2W2,
// Gen6
X => XY,
Y => XY,
OR => ORAS,
AS => ORAS,
// Gen7
SN => SM,
MN => SM,
US => USUM,
UM => USUM,
GP => GG,
GE => GG,
// Gen8
SW => SWSH,
SH => SWSH,
PLA => PLA,
_ => Invalid,
};
}
/// <summary>
/// Gets a Version ID from the end of that Generation
/// </summary>
/// <param name="generation">Generation ID</param>
/// <returns>Version ID from requested generation. If none, return <see cref="Invalid"/>.</returns>
public static GameVersion GetVersion(int generation)
{
return generation switch
{
1 => RBY,
2 => C,
3 => E,
4 => SS,
5 => W2,
6 => AS,
7 => UM,
8 => PLA,
_ => Invalid,
};
}
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="game">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static int GetGeneration(this GameVersion game)
{
if (Gen1.Contains(game)) return 1;
if (Gen2.Contains(game)) return 2;
if (Gen3.Contains(game)) return 3;
if (Gen4.Contains(game)) return 4;
if (Gen5.Contains(game)) return 5;
if (Gen6.Contains(game)) return 6;
if (Gen7.Contains(game)) return 7;
if (Gen8.Contains(game)) return 8;
return -1;
}
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="game">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static int GetMaxSpeciesID(this GameVersion game)
{
if (Gen1.Contains(game)) return 151;
if (Gen2.Contains(game)) return 251;
if (Gen3.Contains(game)) return 384;
if (Gen4.Contains(game)) return 493;
if (Gen5.Contains(game)) return 649;
if (Gen6.Contains(game)) return Legal.MaxSpeciesID_6;
if (Gen7.Contains(game) || Gen7b.Contains(game))
{
if (SM.Contains(game))
return 802;
if (USUM.Contains(game))
return 807;
return Legal.MaxSpeciesID_7_GG;
}
if (Gen8.Contains(game))
{
if (SWSH.Contains(game))
return Legal.MaxSpeciesID_8;
return Legal.MaxSpeciesID_8a;
}
return -1;
}
/// <summary>
/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
/// </summary>
/// <param name="g1">Version (set)</param>
/// <param name="g2">Individual version</param>
public static bool Contains(this GameVersion g1, int g2) => g1.Contains((GameVersion)g2);
/// <summary>
/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
/// </summary>
/// <param name="g1">Version (set)</param>
/// <param name="g2">Individual version</param>
public static bool Contains(this GameVersion g1, GameVersion g2)
{
if (g1 == g2 || g1 == Any)
return true;
return g1 switch
{
RB => g2 is RD or BU or GN,
RBY or Stadium => RB.Contains(g2) || g2 == YW,
Gen1 => RBY.Contains(g2) || g2 == Stadium,
GS => g2 is GD or SV,
GSC or Stadium2 => GS.Contains(g2) || g2 == C,
Gen2 => GSC.Contains(g2) || g2 == Stadium2,
RS => g2 is R or S,
RSE => RS.Contains(g2) || g2 == E,
FRLG => g2 is FR or LG,
COLO or XD => g2 == CXD,
CXD => g2 is COLO or XD,
RSBOX => RS.Contains(g2) || g2 == E || FRLG.Contains(g2),
Gen3 => RSE.Contains(g2) || FRLG.Contains(g2) || CXD.Contains(g2) || g2 == RSBOX,
DP => g2 is D or P,
HGSS => g2 is HG or SS,
DPPt => DP.Contains(g2) || g2 == Pt,
BATREV => DP.Contains(g2) || g2 == Pt || HGSS.Contains(g2),
Gen4 => DPPt.Contains(g2) || HGSS.Contains(g2) || g2 == BATREV,
BW => g2 is B or W,
B2W2 => g2 is B2 or W2,
Gen5 => BW.Contains(g2) || B2W2.Contains(g2),
XY => g2 is X or Y,
ORAS => g2 is OR or AS,
Gen6 => XY.Contains(g2) || ORAS.Contains(g2),
SM => g2 is SN or MN,
USUM => g2 is US or UM,
GG => g2 is GP or GE,
Gen7 => SM.Contains(g2) || USUM.Contains(g2),
Gen7b => GG.Contains(g2) || GO == g2,
SWSH => g2 is SW or SH,
PLA => g2 is PLA,
Gen8 => SWSH.Contains(g2) || PLA.Contains(g2),
_ => false,
};
}
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="generation"/>.
/// </summary>
/// <param name="generation">Generation to look within</param>
public static GameVersion[] GetVersionsInGeneration(int generation) => GameVersions.Where(z => z.GetGeneration() == generation).ToArray();
}