pkNX/pkNX.Structures/Evolution/EvolutionSet6.cs
Kurt 2578ba073c Refactoring
File scoped namespaces for all lib projects
netstandard2.0 => net6; now uniform. bye netframework!
2022-10-01 17:08:17 -07:00

53 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace pkNX.Structures;
/// <summary>
/// Generation 6 Evolution Branch Entries
/// </summary>
public class EvolutionSet6 : EvolutionSet
{
private const int ENTRY_SIZE = 6;
private const int ENTRY_COUNT = 8;
public const int SIZE = ENTRY_COUNT * ENTRY_SIZE;
private static readonly HashSet<int> argEvos = new() { 6, 8, 16, 17, 18, 19, 20, 21, 22, 29, 30, 32, 33, 34 };
public EvolutionSet6(byte[] data)
{
if (data.Length != SIZE)
return;
PossibleEvolutions = data.GetArray(GetEvo, SIZE);
}
private static EvolutionMethod GetEvo(byte[] data, int offset)
{
var method = (EvolutionType)BitConverter.ToUInt16(data, offset + 0);
var level = (byte)BitConverter.ToUInt16(data, offset + 2);
var evo = new EvolutionMethod
{
Method = method,
Argument = (argEvos.Contains((int)method) ? (byte)0 : level), // Argument is used by both Level argument and Item/Move/etc. Clear if appropriate.
Species = BitConverter.ToUInt16(data, offset + 4),
Level = level,
};
return evo;
}
public override byte[] Write()
{
using MemoryStream ms = new MemoryStream();
using BinaryWriter bw = new BinaryWriter(ms);
foreach (EvolutionMethod evo in PossibleEvolutions)
{
bw.Write((ushort)evo.Method);
bw.Write((ushort)evo.Argument);
bw.Write((ushort)evo.Species);
}
return ms.ToArray();
}
}