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File scoped namespaces for all lib projects netstandard2.0 => net6; now uniform. bye netframework!
89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
using System;
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using System.Diagnostics;
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namespace pkNX.Structures;
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public static class CodePattern
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{
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/// <summary>
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/// Finds a provided <see cref="pattern"/> within the supplied <see cref="array"/>.
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/// </summary>
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/// <param name="array">Array to look in</param>
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/// <param name="pattern">Pattern to look for</param>
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/// <param name="startIndex">Starting offset to look from</param>
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/// <param name="length">Amount of entries to look through</param>
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/// <returns>Index the pattern occurs at; if not found, returns -1.</returns>
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public static int IndexOfBytes(byte[] array, byte[] pattern, int startIndex = 0, int length = -1)
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{
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int len = pattern.Length;
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int endIndex = length > 0
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? startIndex + length
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: array.Length - len - startIndex;
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endIndex = Math.Min(array.Length - pattern.Length, endIndex);
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int i = startIndex;
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int j = 0;
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while (true)
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{
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if (pattern[j] != array[i + j])
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{
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if (++i == endIndex)
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return -1;
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j = 0;
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}
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else if (++j == len)
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{
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return i;
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}
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}
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}
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/// <summary>
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/// Finds a provided <see cref="pattern"/> within the supplied <see cref="array"/>.
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/// </summary>
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/// <param name="array">Array to look in</param>
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/// <param name="pattern">Pattern to look for</param>
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/// <param name="wildCard">Wildcard byte to be ignored, incrementally as bitflags.</param>
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/// <param name="startIndex">Starting offset to look from</param>
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/// <param name="length">Amount of entries to look through</param>
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/// <returns>Index the pattern occurs at; if not found, returns -1.</returns>
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public static int IndexOfPattern(byte[] array, byte[] pattern, ulong wildCard, int startIndex = 0, int length = -1)
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{
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Debug.Assert(pattern.Length <= 8*sizeof(ulong));
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int len = pattern.Length;
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int endIndex = length > 0
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? startIndex + length
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: array.Length - len - startIndex;
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endIndex = Math.Min(array.Length - pattern.Length, endIndex);
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int i = startIndex;
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int j = 0;
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while (true)
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{
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if (pattern[j] != array[i + j] && ((wildCard >> j) & 1) == 0)
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{
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if (++i == endIndex)
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return -1;
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j = 0;
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}
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else if (++j == len)
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{
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return i;
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}
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}
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}
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/// <summary>
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/// <see cref="GameVersion.GG"/> byte pattern which precedes the TMHM list. This list is the tail end of item IDs for each TM(01->100).
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/// </summary>
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public static readonly byte[] TMHM_GG =
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{
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0xA0, 0x01, 0xA1, 0x01, 0xA2, 0x01, 0xA3, 0x01,
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0x6A, 0x02, 0x6B, 0x02, 0x6C, 0x02, 0xB2, 0x02,
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0xB3, 0x02, 0xB4, 0x02, 0xB5, 0x02, 0xB6, 0x02,
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};
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}
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