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File scoped namespaces for all lib projects netstandard2.0 => net6; now uniform. bye netframework!
172 lines
5.7 KiB
C#
172 lines
5.7 KiB
C#
using System;
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using System.Linq;
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using pkNX.Structures;
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namespace pkNX.Randomization;
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public class SpeciesRandomizer
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{
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private readonly IPersonalTable SpeciesStat;
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private readonly int MaxSpeciesID;
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private readonly GameInfo Game;
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private SpeciesSettings s = new();
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public SpeciesRandomizer(GameInfo game, IPersonalTable t)
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{
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Game = game;
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MaxSpeciesID = Game.MaxSpeciesID;
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SpeciesStat = t;
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}
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/// <summary>
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/// Initializes the <see cref="RandSpec"/> according to the provided settings.
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/// </summary>
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/// <param name="settings">General settings</param>
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/// <param name="banlist">Optional extra: banned species</param>
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public void Initialize(SpeciesSettings settings, params int[] banlist)
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{
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s = settings;
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var list = s.GetSpecies(Game.MaxSpeciesID, Game.Generation).Except(banlist);
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legends = Game.Generation == 8 ? Legal.Legendary_8 : Legal.Legendary_1;
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events = Game.Generation == 8 ? Legal.Mythical_8 : Legal.Mythical_GG;
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RandSpec = new GenericRandomizer<int>(list.ToArray());
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RandLegend = new GenericRandomizer<int>(legends.Except(banlist).ToArray());
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RandEvent = new GenericRandomizer<int>(events.Except(banlist).ToArray());
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}
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#region Random Species Filtering Parameters
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private GenericRandomizer<int> RandSpec = new(Array.Empty<int>());
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private GenericRandomizer<int> RandLegend = new(Array.Empty<int>());
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private GenericRandomizer<int> RandEvent = new(Array.Empty<int>());
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private int[] legends = Array.Empty<int>();
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private int[] events = Array.Empty<int>();
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private int loopctr;
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private const int l = 10; // tweakable scalars
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private const int h = 11;
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#endregion
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internal int GetRandomSpecies(int oldSpecies, params int[] bannedSpecies)
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{
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// Get a new random species
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var oldpkm = SpeciesStat[oldSpecies];
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loopctr = 0; // altering calculations to prevent infinite loops
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int newSpecies;
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while (!GetNewSpecies(oldSpecies, oldpkm, out newSpecies) || bannedSpecies.Contains(newSpecies))
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loopctr++;
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return newSpecies;
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}
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public int GetRandomSpeciesType(int oldSpecies, int type)
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{
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// Get a new random species
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IPersonalInfo oldpkm = SpeciesStat[oldSpecies];
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loopctr = 0; // altering calculations to prevent infinite loops
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int newSpecies;
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while (!GetNewSpecies(oldSpecies, oldpkm, out newSpecies) || !GetIsTypeMatch(newSpecies, type))
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loopctr++;
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return newSpecies;
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}
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private bool GetIsTypeMatch(int newSpecies, int type) => type == -1 || SpeciesStat[newSpecies].IsType((Types)type) || loopctr > 9000;
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public int GetRandomSpecies() => RandSpec.Next();
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public int GetRandomSpecies(int oldSpecies)
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{
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// Get a new random species
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var oldpkm = SpeciesStat[oldSpecies];
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loopctr = 0; // altering calculations to prevent infinite loops
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int newSpecies;
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while (!GetNewSpecies(oldSpecies, oldpkm, out newSpecies))
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{
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if (loopctr > 0x0001_0000)
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{
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var pkm = SpeciesStat[newSpecies];
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if (IsSpeciesBSTBad(oldpkm, pkm) && loopctr > 0x0001_1000) // keep trying for at minimum BST
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continue;
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return newSpecies; // failed to find any match based on criteria, return random species that may or may not match criteria
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}
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loopctr++;
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}
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return newSpecies;
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}
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public int[] RandomSpeciesList => Enumerable.Range(1, MaxSpeciesID).ToArray();
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private bool GetNewSpecies(int currentSpecies, IPersonalInfo oldpkm, out int newSpecies)
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{
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bool isLegend = false;
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newSpecies = RandSpec.Next();
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// If we randomly got a legendary or mythical, not really a need to reroll
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if (legends.Contains(newSpecies) || events.Contains(newSpecies)) isLegend = true;
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if ((Util.Random.Next(0, 100 + 1) < s.LegendsChance) && s.Legends)
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{
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if (!isLegend) newSpecies = RandLegend.Next();
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isLegend = true;
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}
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if ((Util.Random.Next(0, 100 + 1) < s.EventsChance) && s.Events)
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{
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if (!isLegend) newSpecies = RandEvent.Next();
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}
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var pkm = SpeciesStat[newSpecies];
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if (IsSpeciesReplacementBad(newSpecies, currentSpecies)) // no A->A randomization
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return false;
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return IsCriteriaMatch(oldpkm, pkm);
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}
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private bool IsSpeciesReplacementBad(int newSpecies, int currentSpecies)
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{
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if (newSpecies != currentSpecies)
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return false;
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return loopctr < MaxSpeciesID * 10;
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}
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private bool IsCriteriaMatch(IPersonalInfo oldpkm, IPersonalInfo pkm)
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{
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if (IsSpeciesEXPRateBad(oldpkm, pkm))
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return false;
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if (IsSpeciesTypeBad(oldpkm, pkm))
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return false;
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if (IsSpeciesBSTBad(oldpkm, pkm))
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return false;
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return true;
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}
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private bool IsSpeciesEXPRateBad(IPersonalTraits oldpkm, IPersonalTraits pkm)
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{
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return s.EXPGroup && oldpkm.EXPGrowth == pkm.EXPGrowth;
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}
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private bool IsSpeciesTypeBad(IPersonalType oldpkm, IPersonalType pkm)
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{
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return s.Type && (oldpkm.IsType(pkm.Type1) || oldpkm.IsType(pkm.Type2));
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}
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private bool IsSpeciesBSTBad(IPersonalInfo oldpkm, IPersonalInfo pkm)
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{
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if (!s.BST)
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return false;
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// Base stat total has to be close to original BST
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int oldBST = oldpkm.GetBaseStatTotal();
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int pkmBST = pkm.GetBaseStatTotal();
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int expand = loopctr / MaxSpeciesID;
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int lo = oldBST * l / (h + expand);
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int hi = oldBST * (h + expand) / l;
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return lo > pkmBST || pkmBST > hi;
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}
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}
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