pkNX/pkNX.Randomization/Randomizers/EvolutionRandomizer.cs
Kurt 2578ba073c Refactoring
File scoped namespaces for all lib projects
netstandard2.0 => net6; now uniform. bye netframework!
2022-10-01 17:08:17 -07:00

135 lines
4.4 KiB
C#

using pkNX.Structures;
namespace pkNX.Randomization;
/// <summary>
/// <see cref="EvolutionSet"/> randomizer.
/// </summary>
public class EvolutionRandomizer : Randomizer
{
private readonly EvolutionSet[] Evolutions;
private readonly GameInfo Game;
private readonly IPersonalTable Personal;
public readonly SpeciesRandomizer RandSpec;
public readonly FormRandomizer RandForm;
public EvolutionRandomizer(GameInfo game, EvolutionSet[] evolutions, IPersonalTable t)
{
Game = game;
Personal = t;
Evolutions = evolutions;
RandSpec = new SpeciesRandomizer(Game, t);
RandForm = new FormRandomizer(t);
}
public override void Execute()
{
for (var i = 0; i < Evolutions.Length; i++)
{
var evo = Evolutions[i];
if (Personal[i].HP == 0)
continue;
Randomize(evo, i);
}
}
public void ExecuteTrade()
{
for (var i = 0; i < Evolutions.Length; i++)
{
var evo = Evolutions[i];
ReplaceTradeMethods(evo, i);
}
}
public void ExecuteEvolveEveryLevel()
{
for (var i = 0; i < Evolutions.Length; i++)
{
var evo = Evolutions[i];
if (Personal[i].HP == 0)
continue;
Personal[i].EXPGrowth = (int)EXPGroup.Slow; // keep everything the same to preserve levels after evolving
MakeEvolveEveryLevel(evo, i);
}
}
private void Randomize(EvolutionSet evos, int species)
{
foreach (var evo in evos.PossibleEvolutions)
{
if (evo.Method != 0)
{
evo.Species = (ushort)RandSpec.GetRandomSpecies(evo.Species, species);
evo.Form = (byte)RandForm.GetRandomForme(evo.Species, false, false, true, Game.SWSH, Personal.Table);
}
}
}
private void ReplaceTradeMethods(EvolutionSet evos, int species)
{
for (var i = 0; i < evos.PossibleEvolutions.Length; i++)
{
var evo = evos.PossibleEvolutions[i];
ReplaceTradeMethod(evo, species, i);
}
}
private void ReplaceTradeMethod(EvolutionMethod evo, int species, int evoIndex)
{
switch (evo.Method)
{
case EvolutionType.Trade when Game.Generation == 6:
evo.Method = EvolutionType.LevelUp; // trade -> level up
evo.Argument = 30;
return;
case EvolutionType.Trade when Game.Generation >= 7:
evo.Method = EvolutionType.LevelUp; // trade -> level up
evo.Level = 30;
return;
case EvolutionType.TradeHeldItem:
evo.Method = EvolutionType.LevelUpHeldItemDay;
return;
case EvolutionType.TradeShelmetKarrablast:
evo.Method = EvolutionType.LevelUpWithTeammate;
if (species == (int)Species.Karrablast)
evo.Argument = (int)Species.Shelmet; // Karrablast with Shelmet
if (species == (int)Species.Shelmet)
evo.Argument = (int)Species.Karrablast; // Shelmet with Karrablast
return;
case EvolutionType.LevelUpVersion:
evo.Method = evoIndex == 0 ? EvolutionType.LevelUpECl5 : EvolutionType.LevelUpECgeq5;
evo.Argument = 0; // clear ver
return;
case EvolutionType.LevelUpVersionDay:
evo.Method = EvolutionType.LevelUpFriendshipMorning;
evo.Argument = 0; // clear ver
return;
case EvolutionType.LevelUpVersionNight:
evo.Method = EvolutionType.LevelUpFriendshipNight;
evo.Argument = 0; // clear ver
return;
}
}
private static void MakeEvolveEveryLevel(EvolutionSet evos, int species)
{
var evoSet = evos.PossibleEvolutions;
evoSet[0] = new EvolutionMethod
{
Argument = 0, // clear
Form = 0, // randomized later
Level = 1,
Method = EvolutionType.LevelUp,
Species = (ushort)species, // randomized later
};
if (evoSet[1].HasData) // has other branched evolutions; remove them
{
for (int i = 1; i < evoSet.Length; i++)
evoSet[i] = new EvolutionMethod();
}
}
}