using System; namespace pkNX.Structures { [Flags] public enum MoveFlag6 : uint { None, MakesContact = 1u << 00, // Makes contact. Charge = 1u << 01, // The user is unable to make a move between turns. Recharge = 1u << 02, // If this move is successful, the user must recharge on the following turn and cannot make a move. Protect = 1u << 03, // Blocked by Detect, Protect, Spiky Shield, and if not a Status move, King's Shield. Reflectable = 1u << 04, // Bounced back to the original user by Magic Coat or the Magic Bounce Ability. Snatch = 1u << 05, // Can be stolen from the original user and instead used by another Pokemon using Snatch. Mirror = 1u << 06, // Can be copied by Mirror Move. Punch = 1u << 07, // Power is multiplied when used by a Pokemon with the Iron Fist Ability. Sound = 1u << 08, // Has no effect on Pokemon with the Soundproof Ability. Gravity = 1u << 09, // Prevented from being executed or selected during Gravity's effect. Defrost = 1u << 10, // Thaws the user if executed successfully while the user is frozen. DistanceTriple = 1u << 11, // Can target a Pokemon positioned anywhere in a Triple Battle. Heal = 1u << 12, // Prevented from being executed or selected during Heal Block's effect. IgnoreSubstitute = 1u << 13, // Ignores a target's substitute. FailSkyBattle = 1u << 14, // Prevented from being executed or selected in a Sky Battle. AnimateAlly = 1u << 15, // Always animate the move when used on an ally. F17 = 1u << 16, // Dancer in future games F18 = 1u << 17, F19 = 1u << 18, F20 = 1u << 19, F21 = 1u << 20, F22 = 1u << 21, F23 = 1u << 22, F24 = 1u << 23, F25 = 1u << 24, F26 = 1u << 25, F27 = 1u << 26, F28 = 1u << 27, F29 = 1u << 28, F30 = 1u << 29, F31 = 1u << 30, F32 = 1u << 31, } }