namespace pkNX.Game
{
///
/// Simple descriptor related to what purpose the game data serves.
///
public enum GameFile
{
/// Contains the game text that is commonly re-used, not related to the storyline or general overworld content.
GameText,
/// Localized Game Text for .
GameText0,
/// Localized Game Text for .
GameText1,
/// Localized Game Text for .
GameText2,
/// Localized Game Text for .
GameText3,
/// Localized Game Text for .
GameText4,
/// Localized Game Text for .
GameText5,
/// Localized Game Text for .
GameText6,
/// Localized Game Text for .
GameText7,
/// Localized Game Text for .
GameText8,
/// Localized Game Text for .
GameText9,
/// Contains the story text that is used to tell the story via overworld events and interactions.
StoryText,
/// Localized Story Text for .
StoryText0,
/// Localized Story Text for .
StoryText1,
/// Localized Story Text for .
StoryText2,
/// Localized Story Text for .
StoryText3,
/// Localized Story Text for .
StoryText4,
/// Localized Story Text for .
StoryText5,
/// Localized Story Text for .
StoryText6,
/// Localized Story Text for .
StoryText7,
/// Localized Story Text for .
StoryText8,
/// Localized Story Text for .
StoryText9,
/// Overworld grass/etc encounterable species data.
Encounters,
/// Trainer Data related to Trainers of a shared type.
TrainerClass,
/// Trainer Data for individual Trainers that can be battled.
TrainerData,
/// Trainer PKM template data for regular battles.
TrainerPoke,
/// Move data that defines the properties of in-game moves.
MoveStats,
/// Egg Moves a species can learn when bred.
EggMoves,
/// Moves a species can learn via level up.
Learnsets,
/// Evolutions a species can have under specified conditions.
Evolutions,
/// Mega Evolutions a species can have under specified conditions.
MegaEvolutions,
/// In-game stats a species can have.
PersonalStats,
/// Properties of in-game posessible items.
ItemStats,
/// Static (fixed position/condition) encounter table.
EncounterStatic,
/// Post-game roulette trainer data with normal difficulty.
FacilityTrainerNormal,
/// Post-game roulette trainer data with heightened difficulty.
FacilityTrainerSuper,
/// Post-game roulette PKM template data for normal difficulty trainers.
FacilityPokeNormal,
/// Post-game roulette PKM template data for heightened difficulty trainers.
FacilityPokeSuper,
/// Title Screen staging data.
TitleScreen,
/// Box Interface wallpapers.
Wallpaper,
/// Walk/Collision data for individual Maps.
MapMatrix,
/// Zone assembling information to build large maps from individual small zones.
MapGameRegion,
/// Area settings and permissives related to in-game areas the player travels to.
ZoneData,
/// Post-battle items that can be picked up.
Pickup,
/// Map data for individual zones.
WorldData,
/// UI Sprites for pretty in-game move descriptors.
MoveSprites,
/// Traded Pokémon swap data.
EncounterTrade,
/// Gift Pokémon data.
EncounterGift,
/// Nest Data
NestData,
/// Wild Data
WildData,
}
}