namespace pkNX.Game { /// /// Simple descriptor related to what purpose the game data serves. /// public enum GameFile { /// Contains the game text that is commonly re-used, not related to the storyline or general overworld content. GameText, /// Localized Game Text for . GameText0, /// Localized Game Text for . GameText1, /// Localized Game Text for . GameText2, /// Localized Game Text for . GameText3, /// Localized Game Text for . GameText4, /// Localized Game Text for . GameText5, /// Localized Game Text for . GameText6, /// Localized Game Text for . GameText7, /// Localized Game Text for . GameText8, /// Localized Game Text for . GameText9, /// Contains the story text that is used to tell the story via overworld events and interactions. StoryText, /// Localized Story Text for . StoryText0, /// Localized Story Text for . StoryText1, /// Localized Story Text for . StoryText2, /// Localized Story Text for . StoryText3, /// Localized Story Text for . StoryText4, /// Localized Story Text for . StoryText5, /// Localized Story Text for . StoryText6, /// Localized Story Text for . StoryText7, /// Localized Story Text for . StoryText8, /// Localized Story Text for . StoryText9, /// Overworld grass/etc encounterable species data. Encounters, /// Trainer Data related to Trainers of a shared type. TrainerClass, /// Trainer Data for individual Trainers that can be battled. TrainerData, /// Trainer PKM template data for regular battles. TrainerPoke, /// Move data that defines the properties of in-game moves. MoveStats, /// Egg Moves a species can learn when bred. EggMoves, /// Moves a species can learn via level up. Learnsets, /// Evolutions a species can have under specified conditions. Evolutions, /// Mega Evolutions a species can have under specified conditions. MegaEvolutions, /// In-game stats a species can have. PersonalStats, /// Properties of in-game posessible items. ItemStats, /// Static (fixed position/condition) encounter table. EncounterStatic, /// Post-game roulette trainer data with normal difficulty. FacilityTrainerNormal, /// Post-game roulette trainer data with heightened difficulty. FacilityTrainerSuper, /// Post-game roulette PKM template data for normal difficulty trainers. FacilityPokeNormal, /// Post-game roulette PKM template data for heightened difficulty trainers. FacilityPokeSuper, /// Title Screen staging data. TitleScreen, /// Box Interface wallpapers. Wallpaper, /// Walk/Collision data for individual Maps. MapMatrix, /// Zone assembling information to build large maps from individual small zones. MapGameRegion, /// Area settings and permissives related to in-game areas the player travels to. ZoneData, /// Post-battle items that can be picked up. Pickup, /// Map data for individual zones. WorldData, /// UI Sprites for pretty in-game move descriptors. MoveSprites, /// Traded Pokémon swap data. EncounterTrade, /// Gift Pokémon data. EncounterGift, /// Nest Data NestData, /// Wild Data WildData, } }