using System; namespace pkNX.Structures; /// /// Array reusable logic /// public static class ArrayUtil { public static byte[] Slice(this byte[] src, int offset, int length) { byte[] data = new byte[length]; Buffer.BlockCopy(src, offset, data, 0, data.Length); return data; } public static T[] Slice(this T[] src, int offset, int length) { var data = new T[length]; Array.Copy(src, offset, data, 0, data.Length); return data; } public static T[][] Split(this T[] data, int size) { var result = new T[data.Length / size][]; for (int i = 0; i < data.Length; i += size) result[i / size] = data.Slice(i, size); return result; } } public static class FlagUtil { public static bool GetFlag(ReadOnlySpan arr, int offset, int bitIndex) { bitIndex &= 7; // ensure bit access is 0-7 return (arr[offset] >> bitIndex & 1) != 0; } public static void SetFlag(Span arr, int offset, int bitIndex, bool value) { bitIndex &= 7; // ensure bit access is 0-7 arr[offset] &= (byte)~(1 << bitIndex); arr[offset] |= (byte)((value ? 1 : 0) << bitIndex); } public static void GetFlagArray(ReadOnlySpan data, Span result) { for (int i = 0; i < result.Length; i++) result[i] = GetFlag(data, i >> 3, i); } public static void SetFlagArray(Span data, ReadOnlySpan result) { for (int i = 0; i < result.Length; i++) SetFlag(data, i >> 3, i, result[i]); } }