using pkNX.Game; using pkNX.Structures; using System; namespace pkNX.WinForms { public static class UIStaticSources { public static readonly string[] EvolutionMethods = Enum.GetNames(typeof(EvolutionType)); public static readonly string[] EggGroups = Enum.GetNames(typeof(EggGroup)); public static readonly string[] PokeColors = Enum.GetNames(typeof(PokeColor)); public static readonly string[] EXPGroups = Enum.GetNames(typeof(EXPGroup)); public static string[] SpeciesList = Array.Empty(); public static string[] FormsList = Array.Empty(); public static string[] SpeciesClassificationsList = Array.Empty(); public static string[] ItemsList = Array.Empty(); public static string[] AbilitiesList = Array.Empty(); public static string[] MovesList = Array.Empty(); public static string[] TypesList = Array.Empty(); public static void SetupForGame(GameManager ROM) { if (ROM.Game == GameVersion.SV) return; // SV doesn't support these file mappings yet SpeciesList = ROM.GetStrings(TextName.SpeciesNames); FormsList = ROM.GetStrings(TextName.Forms); ItemsList = ROM.GetStrings(TextName.ItemNames); MovesList = ROM.GetStrings(TextName.MoveNames); MovesList = EditorUtil.SanitizeMoveList(MovesList); TypesList = ROM.GetStrings(TextName.TypeNames); AbilitiesList = ROM.GetStrings(TextName.AbilityNames); SpeciesClassificationsList = ROM.GetStrings(TextName.SpeciesClassifications); } } }