using System; namespace pkNX.Structures; [Flags] public enum MoveInflict : int { None = 0, Paralyze = 1, Sleep = 2, Freeze = 3, Burn = 4, Poison = 5, Confusion = 6, Infatuation = 7, DamageTransiently = 8, // Used in Fire Spin, Wrap, etc. Nightmare = 9, Torment = 12, Disable = 13, Drowsiness = 14, HealBlock = 15, Identify = 17, // Used by Odor Sleuth and whatnot Seed = 18, // Used by Leech Seed Embargo = 19, SingPerish = 20, // Used by Perish Song Ingrain = 21, ChopThroat = 24, // Used by Throat Chop FireWeaken = 42, // Used by Tar Shot ParalyzeFreezeBurn = 65535 // Used by Tri Attack }