using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace pkNX.Structures;
///
/// Version specific text parsing configuration object to interact with text variable codes.
///
public class TextConfig
{
internal static readonly TextConfig Default = new(GameVersion.Any);
private static readonly char[] _trim_hex = { '0', 'x' };
private readonly TextVariableCode[] Variables;
public IEnumerable GetVariableList() => Variables.Select(z => $"{z.Code:X4}={z.Name}");
public TextConfig(GameVersion game) => Variables = TextVariableCode.GetVariables(game);
private TextVariableCode GetCode(string name) => Array.Find(Variables, v => v.Name == name);
private TextVariableCode GetName(int value) => Array.Find(Variables, v => v.Code == value);
///
/// Gets the machine-friendly variable instruction code to be written to the data.
///
/// Variable name
public ushort GetVariableNumber(string variable)
{
var v = GetCode(variable);
if (v != null)
return (ushort)v.Code;
if (ushort.TryParse(variable.TrimStart(_trim_hex), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var result))
return result;
throw new ArgumentException($"Variable parse error: {variable}. Expected a hexadecimal value or standard variable code.");
}
///
/// Gets the human-friendly variable instruction name to be written to the output text line.
///
/// Variable code
public string GetVariableString(ushort variable)
{
var v = GetName(variable);
return v?.Name ?? variable.ToString("X4");
}
}