using System;
using System.ComponentModel;
using FlatSharp.Attributes;
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable ClassNeverInstantiated.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedType.Global
// ReSharper disable UnusedMember.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
namespace pkNX.Structures.FlatBuffers;
// poke_resource_table.gfbpmcatalog
/// for Sword/Shield
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class PokeResourceTable : IFlatBufferArchive
{
public byte[] Write() => FlatBufferConverter.SerializeFrom(this);
[FlatBufferItem(00)] public PokeResourceMeta Meta { get; set; } = new();
[FlatBufferItem(01)] public PokeModelConfig[] Table { get; set; } = Array.Empty();
}
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class PokeResourceMeta
{
[FlatBufferItem(00)] public int Field0 { get; set; } = 4;
[FlatBufferItem(01)] public int Field1 { get; set; } = 2;
}
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class PokeModelConfig
{
[FlatBufferItem(00)] public PokeModelMeta Meta { get; set; } = new();
[FlatBufferItem(01)] public string PathModel { get; set; } = string.Empty;
[FlatBufferItem(02)] public string PathConfig { get; set; } = string.Empty;
[FlatBufferItem(03)] public string PathArchive { get; set; } = string.Empty;
[FlatBufferItem(04)] public byte Unused { get; set; } // unused
[FlatBufferItem(05)] public AnimationConfigStringTuple[] Base { get; set; } = Array.Empty();
[FlatBufferItem(06)] public AnimationConfigStringTuple[] Eff { get; set; } = Array.Empty();
}
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class PokeModelMeta
{
[FlatBufferItem(00)] public ushort Species { get; set; }
[FlatBufferItem(01)] public ushort Form { get; set; }
[FlatBufferItem(02)] public byte Gender { get; set; }
[FlatBufferItem(03)] public byte Shiny { get; set; }
}
[FlatBufferTable, TypeConverter(typeof(ExpandableObjectConverter))]
public class AnimationConfigStringTuple
{
[FlatBufferItem(00)] public string Name { get; set; } = string.Empty;
[FlatBufferItem(01)] public string Path { get; set; } = string.Empty;
}