Kurt
639f8156ab
Handle FlatBuffers in-process with FlatSharp, and add more flatbuffer editors. ( #166 )
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Thanks @sora10pls for double checking some editors, and @Lusamine for some field identification.
Closes #115 -- tested the pokedex after randomization and it no longer crashes when randomizing+saving with the latest code in this pull request.
Adds:
* Shop editor (SWSH + LGPE)
* Move editor
* Item editor
* Symbol (Overworld Pokemon) Behavior editor
* Default Rental team editor
2021-09-02 19:47:41 -07:00
Kurt
955ba9fed6
Enable nullable checks for all subprojects except structures/game
2020-12-27 16:35:08 -08:00
Kurt
f85130fd85
Skip dexit entries
2020-06-03 13:33:44 -07:00
Kurt
ad058f42d0
Refactoring / clean
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remove some compiler messages
2020-05-24 13:00:34 -07:00
Kurt
b085c1976b
Misc fixes
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fix: double-trainer battles forced to 3
fix: high powered trainer rand moves no longer errors
2018-12-01 14:35:26 -08:00
Kurt
f77454d3d4
Rework call for high powered moves
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learn is a bit more complex; just add an overload with another param
2018-11-30 18:17:59 -08:00
Kurt
13ff6099cd
Use centralized settings
2018-11-24 21:57:24 -08:00
Kurt
1921317495
Add randsettings for trainer editor
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testing next
2018-11-23 21:20:46 -08:00
Kurt
1ea020d6c2
Make learnset randomizer work
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banned moves auto-generated ;)
2018-11-23 16:20:11 -08:00
Kurt
ed97cb22ef
Make learnset randomizer work
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still need to do bannedmoves stuff for gg
2018-11-23 16:09:32 -08:00
Kurt
39e078d595
Add learn randomizer
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untested, committing what I have for now
- metronome mode
- expand only (set all new to pound)
2018-11-23 16:00:27 -08:00