Kurt
4c16905249
Use c#11 features
2024-03-04 20:19:09 -06:00
Kurt
c181db68ff
Minor clean
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Handle some nullable warnings, style c#12
2023-12-21 12:31:00 -08:00
Kurt
f591257e7a
Minor tweaks
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Cleaning things up before things go dark?
2022-10-27 11:59:42 -07:00
Kurt
2578ba073c
Refactoring
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File scoped namespaces for all lib projects
netstandard2.0 => net6; now uniform. bye netframework!
2022-10-01 17:08:17 -07:00
Kurt
639f8156ab
Handle FlatBuffers in-process with FlatSharp, and add more flatbuffer editors. ( #166 )
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Thanks @sora10pls for double checking some editors, and @Lusamine for some field identification.
Closes #115 -- tested the pokedex after randomization and it no longer crashes when randomizing+saving with the latest code in this pull request.
Adds:
* Shop editor (SWSH + LGPE)
* Move editor
* Item editor
* Symbol (Overworld Pokemon) Behavior editor
* Default Rental team editor
2021-09-02 19:47:41 -07:00
Kurt
955ba9fed6
Enable nullable checks for all subprojects except structures/game
2020-12-27 16:35:08 -08:00
Kurt
22ef506b4e
Update for c#9 syntax sugar
2020-12-27 12:47:46 -08:00
Kurt
ad058f42d0
Refactoring / clean
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remove some compiler messages
2020-05-24 13:00:34 -07:00
Kurt
58b0597fea
Sword/Shield Update
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Many thanks to @SciresM and @sora10pls for assisting in this massive
update!
2019-11-15 17:00:41 -08:00
Kurt
537ce93efa
Initial c#8 update
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pkNX.Sprites to be replaced with a pkhex.drawing dll once that is
updated with swsh stuff (when the time comes)
2019-10-15 18:47:20 -07:00
Kurt
39e078d595
Add learn randomizer
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untested, committing what I have for now
- metronome mode
- expand only (set all new to pound)
2018-11-23 16:00:27 -08:00
Kurt
8341dd8f95
Misc updates
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Add more enums, expand on information types
2018-11-20 16:31:05 -08:00
Kurt
52d70f0b9f
Initial Commit
2018-11-13 19:44:43 -08:00