Kurt
38b784e19b
Add handling for S/V load and data ripping
...
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 15:30:03 -08:00
Kurt
33a2ab24f1
Minor clean
2022-10-01 17:46:11 -07:00
Kurt
2578ba073c
Refactoring
...
File scoped namespaces for all lib projects
netstandard2.0 => net6; now uniform. bye netframework!
2022-10-01 17:08:17 -07:00
JelleInfinity
86cf8027ca
Add SWSH/PLA to GameUtil ( #232 )
...
* Add SWSH/PLA to GameUtil
* Set to PLA instead
2022-09-13 20:13:27 -07:00
Kurt
e432370a40
Add Pokémon Legends: Arceus support
...
.NET5.0 -> .NET6.0
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
2022-02-04 18:43:21 -08:00
sora10pls
d231a411a0
Properly differentiate between SW/SH
...
Previous implementation did not work correctly for LGPE. If someone wishes to merge the wild encounter buttons again, make sure it works for all games before submitting a pull request. Also fixes LGPE wild editor using small sprites.
Closes #110
2021-03-04 14:43:21 -05:00
Kurt
22ef506b4e
Update for c#9 syntax sugar
2020-12-27 12:47:46 -08:00
Kurt
58b0597fea
Sword/Shield Update
...
Many thanks to @SciresM and @sora10pls for assisting in this massive
update!
2019-11-15 17:00:41 -08:00
Kurt
537ce93efa
Initial c#8 update
...
pkNX.Sprites to be replaced with a pkhex.drawing dll once that is
updated with swsh stuff (when the time comes)
2019-10-15 18:47:20 -07:00
Kurt
52d70f0b9f
Initial Commit
2018-11-13 19:44:43 -08:00