namespace pkNX.Structures.FlatBuffers.SV;

enum PokemonMovementType : int
{
    NONE = 0,
    GROUND = 1,
    FLYING = 2,
    SWIMMING = 3,
    SEA_BIRD = 4,
    HORIZONTAL = 5,
    MEANDERING_REVERSE = 6,
    MEANDERING_FLUTTERING = 7,
    WALL = 8,
    REVERSE = 9,
    SWIM_FLUTTERING = 10,
    FLY_FLUTTERING = 11,
    SUBMARINE = 12,
    SAND_SWIMMING = 13,
    FLOATING = 14,
    GHOST = 15,
    WATER_SURFACE = 16,
    GLIDING = 17,
    LOW_ALTITUDE = 18,
    GASTLY = 19,
    CLAUNCHER = 20,
    GROUND_VERTICAL = 21,
    GROUND_FOUR_LEGS = 22,
    GROUND_NORMAL = 23,
    BIRD_FLYING = 24,
    MEANDERING_FLUTTERING_REVERSE = 25,
}
