namespace pkNX.Structures.FlatBuffers.SV;

enum PokemonUniqueMotionType : int
{
    NONE = 0,
    DIVE_TO_GROUND_TRIGGER = 1,
    DIVE_TO_GROUND_LOOP1 = 2,
    DIVE_TO_GROUND_LOOP2 = 3,
    SLEEP_IN_GROUND_LOOP = 4,
    RETRACT_TO_BASE_LOOP = 5,
    CLIMBING_TREE_LOOP = 6,
    RUN_DIET = 7,
    UNIQUE_WAIT_LOOP2 = 8,
    REST_LOOP = 9,
}
