namespace pkNX.Structures.FlatBuffers.SV;

enum PokemonMotionCategory : int
{
    NONE = 0,
    MAIN_0 = 1,
    MAIN_1 = 2,
    MAIN_2 = 3,
    MAIN_3 = 4,
    SUB_0 = 5,
    SUB_1 = 6,
    SUB_2 = 7,
    SUB_3 = 8,
}
