using System;

namespace pkNX.Structures
{
    /// <summary>
    /// <see cref="PersonalInfo"/> class with values from the Sun/Moon games.
    /// </summary>
    public class PersonalInfoSM : PersonalInfoXY
    {
        public new const int SIZE = 0x54;

        public PersonalInfoSM(byte[] data)
        {
            if (data.Length != SIZE)
                return;
            Data = data;

            TMHM = GetBits(Data, 0x28, 0x10); // 36-39
            TypeTutors = GetBits(Data, 0x38, 0x4); // 40

            SpecialTutors = new[]
            {
                GetBits(Data, 0x3C, 0x0A),
            };
        }

        public override byte[] Write()
        {
            SetBits(TMHM).CopyTo(Data, 0x28);
            SetBits(TypeTutors).CopyTo(Data, 0x38);
            SetBits(SpecialTutors[0]).CopyTo(Data, 0x3C);
            return Data;
        }

        public int SpecialZ_Item { get => BitConverter.ToUInt16(Data, 0x4C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4C); }
        public int SpecialZ_BaseMove { get => BitConverter.ToUInt16(Data, 0x4E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4E); }
        public int SpecialZ_ZMove { get => BitConverter.ToUInt16(Data, 0x50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x50); }
        public bool LocalVariant { get => Data[0x52] == 1; set => Data[0x52] = (byte)(value ? 1 : 0); }
    }
}
