include "PokemonActionID.fbs";
include "BehaviorFrequency.fbs";

namespace pkNX.Structures.FlatBuffers.SV;

table FixedSymbolAI {
    ActionId:PokemonActionID = NONE;
    Hunger:float;
    Fatigue:float;
    Sleepiness:float;
    Priority:int;
    TriggerActionId:PokemonActionID = NONE;
    OverrideFrequency:BehaviorFrequency;
}
