using System;
using System.ComponentModel;

namespace pkNX.Structures.FlatBuffers.Arceus;

// *.trskl

[TypeConverter(typeof(ExpandableObjectConverter))]
public partial class Skeleton { }


[TypeConverter(typeof(ExpandableObjectConverter))]
public partial class TransformNode { }

[TypeConverter(typeof(ExpandableObjectConverter))]
public partial class IKControl { }

[TypeConverter(typeof(ExpandableObjectConverter))]
public partial class Bone { }
