namespace pkNX.Structures;

public enum Shiny : byte
{
    /// <summary>
    /// PID is purely random; can be shiny or not shiny.
    /// </summary>
    Random = 0,

    /// <summary>
    /// PID is randomly created and forced to be shiny.
    /// </summary>
    Always = 1,

    /// <summary>
    /// PID is randomly created and forced to be not shiny.
    /// </summary>
    Never = 2,
}
