pk3DS/pk3DS.Core/TextFile.cs
Kurt 80c31275fc Disable char remapping by default
Preserves ingame character usage (namely m/f symbols)
Compile with set to true if remapping is desired
Closes #137
2017-07-08 21:50:52 -07:00

357 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace pk3DS.Core
{
public class TextFile
{
// Text Formatting Config
private const ushort KEY_BASE = 0x7C89;
private const ushort KEY_ADVANCE = 0x2983;
private const ushort KEY_VARIABLE = 0x0010;
private const ushort KEY_TERMINATOR = 0x0000;
private const ushort KEY_TEXTRETURN = 0xBE00;
private const ushort KEY_TEXTCLEAR = 0xBE01;
private const ushort KEY_TEXTWAIT = 0xBE02;
private const ushort KEY_TEXTNULL = 0xBDFF;
private const bool SETEMPTYTEXT = false;
private static bool REMAPCHARS = false;
private static readonly byte[] emptyTextFile = { 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00 };
public TextFile(GameConfig config, byte[] data = null)
{
Data = (byte[])(data ?? emptyTextFile).Clone();
if (InitialKey != 0)
throw new Exception("Invalid initial key! Not 0?");
if (SectionDataOffset + TotalLength != Data.Length || TextSections != 1)
throw new Exception("Invalid Text File");
if (SectionLength != TotalLength)
throw new Exception("Section size and overall size do not match.");
Config = config;
}
private GameConfig Config { get; set; }
private ushort TextSections { get { return BitConverter.ToUInt16(Data, 0x0); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x0); } } // Always 0x0001
private ushort LineCount { get { return BitConverter.ToUInt16(Data, 0x2); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x2); } }
private uint TotalLength { get { return BitConverter.ToUInt32(Data, 0x4); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x4); } }
private uint InitialKey { get { return BitConverter.ToUInt32(Data, 0x8); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x8); } } // Always 0x00000000
private uint SectionDataOffset { get { return BitConverter.ToUInt32(Data, 0xC); } set { BitConverter.GetBytes(value).CopyTo(Data, 0xC); } } // Always 0x0010
private uint SectionLength { get { return BitConverter.ToUInt32(Data, (int)SectionDataOffset); } set { BitConverter.GetBytes(value).CopyTo(Data, SectionDataOffset); } }
private LineInfo[] LineOffsets
{
get
{
LineInfo[] result = new LineInfo[LineCount];
int sdo = (int)SectionDataOffset;
for (int i = 0; i < result.Length; i++)
result[i] = new LineInfo
{
Offset = BitConverter.ToInt32(Data, i * 8 + sdo + 4) + sdo,
Length = BitConverter.ToInt16(Data, i * 8 + sdo + 8)
};
return result;
}
set
{
if (value == null)
return;
int sdo = (int)SectionDataOffset;
for (int i = 0; i < value.Length; i++)
{
BitConverter.GetBytes(value[i].Offset).CopyTo(Data, i * 8 + sdo + 4);
BitConverter.GetBytes(value[i].Length).CopyTo(Data, i * 8 + sdo + 8);
}
}
}
private class LineInfo
{
public int Offset, Length;
}
public string[] Lines
{
get
{
ushort key = KEY_BASE;
string[] result = new string[LineCount];
LineInfo[] lines = LineOffsets;
for (int i = 0; i < lines.Length; i++)
{
byte[] EncryptedLineData = new byte[lines[i].Length * 2];
Array.Copy(Data, lines[i].Offset, EncryptedLineData, 0, EncryptedLineData.Length);
byte[] DecryptedLineData = cryptLineData(EncryptedLineData, key);
result[i] = getLineString(Config, DecryptedLineData);
key += KEY_ADVANCE;
}
return result;
}
set
{
if (value == null)
value = new string[0];
ushort key = KEY_BASE;
LineInfo[] lines = new LineInfo[value.Length];
// Get Line Data
byte[][] lineData = new byte[lines.Length][];
int sdo = (int)SectionDataOffset;
int bytesUsed = 0;
for (int i = 0; i < lines.Length; i++)
{
string text = (value[i] ?? "").Trim();
if (text.Length == 0 && SETEMPTYTEXT)
text = $"[~ {i}]";
byte[] DecryptedLineData = getLineData(Config, text);
lineData[i] = cryptLineData(DecryptedLineData, key);
if (lineData[i].Length % 4 == 2)
Array.Resize(ref lineData[i], lineData[i].Length + 2);
key += KEY_ADVANCE;
lines[i] = new LineInfo { Offset = 4 + 8 * value.Length + bytesUsed, Length = DecryptedLineData.Length / 2 };
bytesUsed += lineData[i].Length;
}
// Apply Line Data
Array.Resize(ref Data, sdo + 4 + 8 * value.Length + bytesUsed);
LineOffsets = lines; // Handled by LineInfo[] set {}
lineData.SelectMany(i => i).ToArray().CopyTo(Data, Data.Length - bytesUsed);
TotalLength = SectionLength = (uint)(Data.Length - sdo);
LineCount = (ushort)value.Length;
}
}
public byte[] Data;
private byte[] cryptLineData(byte[] data, ushort key)
{
byte[] result = new byte[data.Length];
for (int i = 0; i < result.Length; i += 2)
{
BitConverter.GetBytes((ushort)(BitConverter.ToUInt16(data, i) ^ key)).CopyTo(result, i);
key = (ushort)(key << 3 | key >> 13);
}
return result;
}
private byte[] getLineData(GameConfig config, string line)
{
if (line == null)
return new byte[2];
MemoryStream ms = new MemoryStream();
using (BinaryWriter bw = new BinaryWriter(ms))
{
int i = 0;
while (i < line.Length)
{
ushort val = line[i++];
val = TryRemapChar(val);
if (val == '[') // Variable
{
// grab the string
int bracket = line.IndexOf("]", i, StringComparison.Ordinal);
if (bracket < 0)
throw new ArgumentException("Variable text is not capped properly: " + line);
string varText = line.Substring(i, bracket - i);
var varValues = getVariableValues(config, varText);
foreach (ushort v in varValues) bw.Write(v);
i += 1 + varText.Length;
}
else if (val == '\\') // Escaped Formatting
{
var escapeValues = getEscapeValues(line[i++]);
foreach (ushort v in escapeValues) bw.Write(v);
}
else
bw.Write(val);
}
bw.Write(KEY_TERMINATOR); // cap the line off
return ms.ToArray();
}
}
private static ushort TryRemapChar(ushort val)
{
if (!REMAPCHARS)
return val;
switch (val)
{
case 0x202F: return 0xE07F; // nbsp
case 0x2026: return 0xE08D; // …
case 0x2642: return 0xE08E; // ♂
case 0x2640: return 0xE08F; // ♀
default: return val;
}
}
private static ushort TryUnmapChar(ushort val)
{
if (!REMAPCHARS)
return val;
switch (val)
{
case 0xE07F: return 0x202F; // nbsp
case 0xE08D: return 0x2026; // …
case 0xE08E: return 0x2642; // ♂
case 0xE08F: return 0x2640; // ♀
default: return val;
}
}
private string getLineString(GameConfig config, byte[] data)
{
if (data == null)
return null;
string s = "";
int i = 0;
while (i < data.Length)
{
ushort val = BitConverter.ToUInt16(data, i);
if (val == KEY_TERMINATOR) break;
i += 2;
switch (val)
{
case KEY_TERMINATOR: return s;
case KEY_VARIABLE: s += getVariableString(config, data, ref i); break;
case '\n': s += @"\n"; break;
case '\\': s += @"\\"; break;
case '[': s += @"\["; break;
default: s += (char)TryUnmapChar(val); break;
}
}
return s; // Shouldn't get hit if the string is properly terminated.
}
private string getVariableString(GameConfig config, byte[] data, ref int i)
{
string s = "";
ushort count = BitConverter.ToUInt16(data, i); i += 2;
ushort variable = BitConverter.ToUInt16(data, i); i += 2;
switch (variable)
{
case KEY_TEXTRETURN: // "Waitbutton then scroll text; \r"
return "\\r";
case KEY_TEXTCLEAR: // "Waitbutton then clear text;; \c"
return "\\c";
case KEY_TEXTWAIT: // Dramatic pause for a text line. New!
ushort time = BitConverter.ToUInt16(data, i); i += 2;
return $"[WAIT {time}]";
case KEY_TEXTNULL: // Empty Text line? Includes linenum so maybe for betatest finding used-unused lines?
ushort line = BitConverter.ToUInt16(data, i); i += 2;
return $"[~ {line}]";
}
string varName = getVariableString(config, variable);
s += "[VAR" + " " + varName;
if (count > 1)
{
s += '(';
while (count > 1)
{
ushort arg = BitConverter.ToUInt16(data, i); i += 2;
s += arg.ToString("X4");
if (--count == 1) break;
s += ",";
}
s += ')';
}
s += "]";
return s;
}
private IEnumerable<ushort> getEscapeValues(char esc)
{
var vals = new List<ushort>();
switch (esc)
{
case 'n': vals.Add('\n'); return vals;
case '\\': vals.Add('\\'); return vals;
case 'r': vals.AddRange(new ushort[] { KEY_VARIABLE, 1, KEY_TEXTRETURN }); return vals;
case 'c': vals.AddRange(new ushort[] { KEY_VARIABLE, 1, KEY_TEXTCLEAR }); return vals;
default: throw new Exception("Invalid terminated line: \\" + esc);
}
}
private IEnumerable<ushort> getVariableValues(GameConfig config, string variable)
{
string[] split = variable.Split(' ');
if (split.Length < 2)
throw new ArgumentException("Incorrectly formatted variable text: " + variable);
var vals = new List<ushort> { KEY_VARIABLE };
switch (split[0])
{
case "~": // Blank Text Line Variable (No text set - debug/quality testing variable?)
vals.Add(1);
vals.Add(KEY_TEXTNULL);
vals.Add(Convert.ToUInt16(split[1]));
break;
case "WAIT": // Event pause Variable.
vals.Add(1);
vals.Add(KEY_TEXTWAIT);
vals.Add(Convert.ToUInt16(split[1]));
break;
case "VAR": // Text Variable
vals.AddRange(getVariableParameters(config, split[1]));
break;
default: throw new Exception("Unknown variable method type: " + variable);
}
return vals;
}
private IEnumerable<ushort> getVariableParameters(GameConfig config, string text)
{
var vals = new List<ushort>();
int bracket = text.IndexOf('(');
bool noArgs = bracket < 0;
string variable = noArgs ? text : text.Substring(0, bracket);
ushort varVal = getVariableNumber(config, variable);
if (!noArgs)
{
string[] args = text.Substring(bracket + 1, text.Length - bracket - 2).Split(',');
vals.Add((ushort)(1 + args.Length));
vals.Add(varVal);
vals.AddRange(args.Select(t => Convert.ToUInt16(t, 16)));
}
else
{
vals.Add(1);
vals.Add(varVal);
}
return vals;
}
private ushort getVariableNumber(GameConfig config, string variable)
{
var v = config.getVariableCode(variable);
if (v != null)
return (ushort) v.Code;
try
{
return Convert.ToUInt16(variable, 16);
}
catch { throw new ArgumentException("Variable parse error: " + variable); }
}
private string getVariableString(GameConfig config, ushort variable)
{
var v = config.getVariableName(variable);
return v == null ? variable.ToString("X4") : v.Name;
}
// Exposed Methods
public static string[] getStrings(GameConfig config, byte[] data)
{
TextFile t;
try { t = new TextFile(config, data); } catch { return null; }
return t.Lines;
}
public static byte[] getBytes(GameConfig config, string[] lines)
{
return new TextFile (config) { Lines = lines }.Data;
}
}
}