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shifting away from gui driven, more towards randomization managing object-classes can do if (x is PersonalInfo7 p7)... for type specific rands, way faster than doing rand in by the GUI anyway. p7 & p6 rand is actually the same, no SM specific additions were made. eventually the other editor-randomizers will be treated like this, and maybe GameConfig will be expanded to store more persistent string / etc data. |
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| .. | ||
| PersonalInfo.cs | ||
| PersonalInfoORAS.cs | ||
| PersonalInfoSM.cs | ||
| PersonalInfoXY.cs | ||
| PersonalTable.cs | ||