pk3DS/pk3DS.Core/Structures/PersonalInfo
Kurt 74d39499b1 Simplify personalinfo randomization
shifting away from gui driven, more towards randomization managing
object-classes

can do if (x is PersonalInfo7 p7)... for type specific rands, way faster
than doing rand in by the GUI anyway.

p7 & p6 rand is actually the same, no SM specific additions were made.

eventually the other editor-randomizers will be treated like this, and
maybe GameConfig will be expanded to store more persistent string / etc
data.
2017-09-08 23:27:40 -07:00
..
PersonalInfo.cs Simplify personalinfo randomization 2017-09-08 23:27:40 -07:00
PersonalInfoORAS.cs Initial split to pk3DS and pk3DS.Core 2017-05-27 17:53:32 -05:00
PersonalInfoSM.cs Initial split to pk3DS and pk3DS.Core 2017-05-27 17:53:32 -05:00
PersonalInfoXY.cs Initial split to pk3DS and pk3DS.Core 2017-05-27 17:53:32 -05:00
PersonalTable.cs Remove static variable from pk3DS.Core 2017-05-27 17:58:15 -05:00