pk3DS/pk3DS.Core/Structures/Gen6/EncounterStatic6.cs
Kurt 1e6047205e Misc tweaks
standardize rand usage to single instance, no functional changes
2017-12-20 00:07:18 -08:00

72 lines
1.9 KiB
C#

using System;
namespace pk3DS.Core.Structures
{
public class EncounterStatic6
{
// All
public readonly byte[] Data;
public ushort Species
{
get => BitConverter.ToUInt16(Data, 0x0);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x0);
}
public byte Form
{
get => Data[0x2];
set => Data[0x2] = value;
}
public byte Level
{
get => Data[0x3];
set => Data[0x3] = value;
}
public int HeldItem
{
get
{
int item = BitConverter.ToInt16(Data, 0x4);
if (item < 0) item = 0;
return item;
}
set
{
if (value == 0) value = -1;
BitConverter.GetBytes((short)value).CopyTo(Data, 0x4);
}
}
public bool ShinyLock
{
get => (Data[0x6] & 2) >> 1 == 1;
set => Data[0x6] = (byte)(Data[0x6] & ~2 | (value ? 2 : 0));
}
public int Gender
{
get => (Data[0x6] & 0xC) >> 2;
set => Data[0x6] = (byte)(Data[0x6] & ~0xC | ((value & 3) << 2));
}
public int Ability
{
get => (Data[0x6] & 0x70) >> 4;
set => Data[0x6] = (byte)(Data[0x6] & ~0x70 | ((value & 7) << 4));
}
public bool IV3
{
get => (Data[0x7] & 1) >> 0 == 1;
set => Data[0x7] = (byte)(Data[0x7] & ~1 | (value ? 1 : 0));
}
public bool IV3_1
{
get => (Data[0x7] & 2) >> 1 == 1;
set => Data[0x7] = (byte)(Data[0x7] & ~2 | (value ? 2 : 0));
}
public EncounterStatic6(byte[] data) => Data = (byte[])data.Clone();
public byte[] Write() => (byte[])Data.Clone();
}
}