pk3DS/pk3DS.Core/Randomizers/EvolutionRandomizer.cs
Kurt e40d3ce554 Style updates
makes it easier to look at
still looks yuck ;)
2018-08-08 20:56:32 -07:00

78 lines
2.3 KiB
C#

using pk3DS.Core.Structures;
namespace pk3DS.Core.Randomizers
{
public class EvolutionRandomizer : IRandomizer
{
private readonly EvolutionSet[] Evolutions;
private readonly GameConfig Config;
public readonly SpeciesRandomizer Randomizer;
public EvolutionRandomizer(GameConfig config, EvolutionSet[] evolutions)
{
Config = config;
Evolutions = evolutions;
Randomizer = new SpeciesRandomizer(Config);
}
public void Execute()
{
for (var i = 0; i < Evolutions.Length; i++)
{
var evo = Evolutions[i];
Randomize(evo, i);
}
}
public void ExecuteTrade()
{
for (var i = 0; i < Evolutions.Length; i++)
{
var evo = Evolutions[i];
Trade(evo, i);
}
}
private void Randomize(EvolutionSet evo, int i)
{
var evos = evo.PossibleEvolutions;
foreach (EvolutionMethod v in evos)
{
if (v.Method > 0)
v.Species = Randomizer.GetRandomSpecies(v.Species, i);
}
}
private void Trade(EvolutionSet evo, int i)
{
var evos = evo.PossibleEvolutions;
foreach (EvolutionMethod v in evos)
{
if (Config.Generation == 6 && v.Method == 5) // Gen 6 uses Argument rather than Level
{
v.Argument = 30;
v.Method = 4; // trade -> level up
}
else if (Config.Generation == 7 && v.Method == 5)
{
v.Level = 30;
v.Method = 4; // trade -> level up
}
if (v.Method == 6) // trade with held item -> level up with held item
v.Method = 19;
if (v.Method == 7) // trade for opposite -> level up with party
{
if (i == 588)
v.Argument = 616; // Karrablast with Shelmet
if (i == 616)
v.Argument = 588; // Shelmet with Karrablast
v.Method = 22;
}
}
}
}
}