pk3DS/pk3DS.Core/Structures/Gen6/Move6.cs
Kurt cb269eca2b Update move data
Add export button too for both gens
2018-08-05 00:53:40 -07:00

99 lines
4.0 KiB
C#

using System;
namespace pk3DS.Core.Structures
{
public class Move
{
private const int SIZE = 0x22;
private readonly byte[] Data;
public Move() => Data = new byte[SIZE];
public Move(byte[] data) => Data = data ?? new byte[SIZE];
public byte[] Write() => Data;
public int Type { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public int Quality { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public int Category { get => Data[0x02]; set => Data[0x02] = (byte)value; }
public int Power { get => Data[0x03]; set => Data[0x03] = (byte)value; }
public int Accuracy { get => Data[0x04]; set => Data[0x04] = (byte)value; }
public int PP { get => Data[0x05]; set => Data[0x05] = (byte)value; }
public int Priority { get => Data[0x06]; set => Data[0x06] = (byte)value; }
public int HitMin { get => Data[0x07] & 0xF; set => Data[0x07] = (byte)(HitMax << 4 | value); }
public int HitMax { get => Data[0x07] >> 4; set => Data[0x07] = (byte)(value << 4 | HitMin); }
public int Inflict { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); }
public int InflictPercent { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
public MoveInflictDuration InflictCount { get => (MoveInflictDuration)Data[0x0B]; set => Data[0x0B] = (byte)value; }
public int TurnMin { get => Data[0x0C]; set => Data[0x0C] = (byte)value; }
public int TurnMax { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
public int CritStage { get => Data[0x0E]; set => Data[0x0E] = (byte)value; }
public int Flinch { get => Data[0x0F]; set => Data[0x0F] = (byte)value; }
public int EffectSequence { get => BitConverter.ToUInt16(Data, 0x10); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x10); }
public int Recoil { get => Data[0x12]; set => Data[0x12] = (byte)value; }
public Heal Healing { get => (Heal)Data[0x13]; set => Data[0x13] = (byte)value; }
public MoveTarget Target { get => (MoveTarget)Data[0x14]; set => Data[0x14] = (byte)value; }
public int Stat1 { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public int Stat2 { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public int Stat3 { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public int Stat1Stage { get => Data[0x18]; set => Data[0x18] = (byte)value; }
public int Stat2Stage { get => Data[0x19]; set => Data[0x19] = (byte)value; }
public int Stat3Stage { get => Data[0x1A]; set => Data[0x1A] = (byte)value; }
public int Stat1Percent { get => Data[0x1B]; set => Data[0x1B] = (byte)value; }
public int Stat2Percent { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public int Stat3Percent { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
public MoveFlag Flags { get => (MoveFlag)BitConverter.ToUInt32(Data, 0x1E); set => BitConverter.GetBytes((uint)value).CopyTo(Data, 0x1E); }
public enum Heal : byte
{
None = 0,
Full = 255,
Half = 254,
Quarter = 253,
}
}
public enum MoveInflictDuration
{
None = 0,
Permanent,
TurnCount,
Unused,
Switch,
};
public enum MoveTarget : byte
{
// Specific target
AnyExceptSelf,
AllyOrSelf,
Ally,
Opponent,
AllAdjacent,
AllAdjacentOpponents,
AllAllies,
Self,
All,
RandomOpponent,
// No pkm target
SideAll,
SideOpponent,
SideSelf,
Counter,
}
[Flags]
public enum MoveFlag : uint
{
None,
// TBD
}
public static class MoveFlagExtensions
{
public static bool HasFlagFast(this MoveFlag value, MoveFlag flag)
{
return (value & flag) != 0;
}
}
}