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https://github.com/kwsch/pk3DS.git
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There's still several uses of System.Drawing and System.Windows.Forms which will take more time to segregate
174 lines
6.7 KiB
C#
174 lines
6.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace pk3DS.Core.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("pk3DS.Core.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 0004000000030500 ASSJ スーパーストリートファイターIV 3D EDITION
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///0004000000030B00 ADAJ nintendogs + cats 柴 & Newフレンズ
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///0004000000031000 ADBJ nintendogs + cats フレンチ・ブル & Newフレンズ
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///0004000000031500 ADCJ nintendogs + cats トイ・プードル & Newフレンズ
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///0004000000031E00 A66J 戦国無双 Chronicle
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///0004000000032A00 ABBJ とびだす!パズルボブル 3D
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///0004000000032900 AEEJ ウイニングイレブン 3DSoccer
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///0004000000031F00 AKKJ レイトン教授と奇跡の仮面
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///0004000000034500 ARBJ ラビッツ タイム・トラベル
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///0004000000032800 ARRJ リッジレーサー3D
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///0004000000034400 ASCJ Tom Clancy's スプリンターセル 3D
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///0004000000033300 A [rest of string was truncated]";.
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/// </summary>
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public static string _3dsgames {
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get {
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return ResourceManager.GetString("_3dsgames", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] asm_mov {
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get {
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object obj = ResourceManager.GetObject("asm_mov", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] Distributed {
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get {
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object obj = ResourceManager.GetObject("Distributed", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] ETC1Lib {
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get {
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object obj = ResourceManager.GetObject("ETC1Lib", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] iQue {
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get {
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object obj = ResourceManager.GetObject("iQue", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] iQueForSystem {
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get {
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object obj = ResourceManager.GetObject("iQueForSystem", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] Licensed {
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get {
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object obj = ResourceManager.GetObject("Licensed", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] Nintendo {
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get {
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object obj = ResourceManager.GetObject("Nintendo", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] ORAS {
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get {
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object obj = ResourceManager.GetObject("ORAS", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] XY {
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get {
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object obj = ResourceManager.GetObject("XY", resourceCulture);
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return ((byte[])(obj));
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}
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}
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}
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}
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