pk3DS/pk3DS.Core/Properties/Resources.Designer.cs
Evan Dixon 76fb98f849 Initial segregation of Core and WinForms
There's still several uses of System.Drawing and System.Windows.Forms which will take more time to segregate
2017-06-18 15:02:09 -05:00

174 lines
6.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace pk3DS.Core.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("pk3DS.Core.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to 0004000000030500 ASSJ スーパーストリートファイターIV 3D EDITION
///0004000000030B00 ADAJ nintendogs + cats 柴 &amp; Newフレンズ
///0004000000031000 ADBJ nintendogs + cats フレンチ・ブル &amp; Newフレンズ
///0004000000031500 ADCJ nintendogs + cats トイ・プードル &amp; Newフレンズ
///0004000000031E00 A66J 戦国無双 Chronicle
///0004000000032A00 ABBJ とびだす!パズルボブル 3D
///0004000000032900 AEEJ ウイニングイレブン 3DSoccer
///0004000000031F00 AKKJ レイトン教授と奇跡の仮面
///0004000000034500 ARBJ ラビッツ タイム・トラベル
///0004000000032800 ARRJ リッジレーサー3D
///0004000000034400 ASCJ Tom Clancy&apos;s スプリンターセル 3D
///0004000000033300 A [rest of string was truncated]&quot;;.
/// </summary>
public static string _3dsgames {
get {
return ResourceManager.GetString("_3dsgames", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] asm_mov {
get {
object obj = ResourceManager.GetObject("asm_mov", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] Distributed {
get {
object obj = ResourceManager.GetObject("Distributed", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] ETC1Lib {
get {
object obj = ResourceManager.GetObject("ETC1Lib", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] iQue {
get {
object obj = ResourceManager.GetObject("iQue", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] iQueForSystem {
get {
object obj = ResourceManager.GetObject("iQueForSystem", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] Licensed {
get {
object obj = ResourceManager.GetObject("Licensed", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] Nintendo {
get {
object obj = ResourceManager.GetObject("Nintendo", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] ORAS {
get {
object obj = ResourceManager.GetObject("ORAS", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
public static byte[] XY {
get {
object obj = ResourceManager.GetObject("XY", resourceCulture);
return ((byte[])(obj));
}
}
}
}