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https://github.com/kwsch/pk3DS.git
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122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
using System;
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using System.IO;
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namespace pk3DS.Core.Structures;
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public abstract class Learnset
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{
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public int Count;
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public int[] Moves;
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public int[] Levels;
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public abstract byte[] Write();
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/// <summary>
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/// Returns the moves a Pokémon can learn between the specified level range.
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/// </summary>
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/// <param name="maxLevel">Maximum level</param>
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/// <param name="minLevel">Minimum level</param>
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/// <returns>Array of Move IDs</returns>
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public int[] GetMoves(int maxLevel, int minLevel = 0)
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{
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if (minLevel <= 1 && maxLevel >= 100)
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return Moves;
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if (minLevel > maxLevel)
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return [];
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int start = Array.FindIndex(Levels, z => z >= minLevel);
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if (start < 0)
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return [];
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int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
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if (end < 0)
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return [];
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int[] result = new int[end - start + 1];
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Array.Copy(Moves, start, result, 0, result.Length);
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return result;
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}
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/// <summary>Returns the moves a Pokémon would have if it were encountered at the specified level.</summary>
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/// <remarks>In Generation 1, it is not possible to learn any moves lower than these encounter moves.</remarks>
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/// <param name="level">The level the Pokémon was encountered at.</param>
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/// <returns>Array of Move IDs</returns>
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public int[] GetEncounterMoves(int level)
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{
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const int count = 4;
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int[] moves = new int[count];
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int ctr = 0;
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for (int i = 0; i < Moves.Length; i++)
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{
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if (Levels[i] > level)
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break;
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int move = Moves[i];
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if (moves.AsSpan().Contains(move))
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continue;
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moves[ctr++] = move;
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ctr &= 3;
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}
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return moves;
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}
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/// <summary>Returns the index of the lowest level move if the Pokémon were encountered at the specified level.</summary>
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/// <remarks>Helps determine the minimum level an encounter can be at.</remarks>
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/// <param name="level">The level the Pokémon was encountered at.</param>
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/// <returns>Array of Move IDs</returns>
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public int GetMinMoveLevel(int level)
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{
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if (Levels.Length == 0)
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return 1;
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int end = Array.FindLastIndex(Levels, z => z <= level);
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return Math.Max(end - 4, 1);
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}
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/// <summary>Returns the level that a Pokémon can learn the specified move.</summary>
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/// <param name="move">Move ID</param>
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/// <returns>Level the move is learned at. If the result is below 0, it cannot be learned by levelup.</returns>
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public int GetLevelLearnMove(int move)
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{
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int index = Array.IndexOf(Moves, move);
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return index < 0 ? index : Levels[index];
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}
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}
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public class Learnset6 : Learnset
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{
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public Learnset6(byte[] data)
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{
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if (data.Length < 4 || data.Length % 4 != 0)
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{ Count = 0; Levels = []; Moves = []; return; }
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Count = (data.Length / 4) - 1;
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Moves = new int[Count];
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Levels = new int[Count];
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using var ms = new MemoryStream(data);
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using var br = new BinaryReader(ms);
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for (int i = 0; i < Count; i++)
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{
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Moves[i] = br.ReadInt16();
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Levels[i] = br.ReadInt16();
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}
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}
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public override byte[] Write()
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{
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Count = (ushort)Moves.Length;
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using var ms = new MemoryStream();
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using var bw = new BinaryWriter(ms);
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for (int i = 0; i < Count; i++)
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{
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bw.Write((short)Moves[i]);
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bw.Write((short)Levels[i]);
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}
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bw.Write(-1);
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return ms.ToArray();
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}
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public static Learnset[] GetArray(byte[][] entries)
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{
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var data = new Learnset[entries.Length];
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for (int i = 0; i < data.Length; i++)
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data[i] = new Learnset6(entries[i]);
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return data;
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}
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} |