pk3DS/pk3DS.Core/Randomizers/LearnsetRandomizer.cs
2024-06-02 18:26:00 -05:00

118 lines
3.7 KiB
C#

using pk3DS.Core.Structures;
using System;
using System.Collections.Generic;
using System.Linq;
namespace pk3DS.Core.Randomizers;
// https://twitter.com/Drayano60/status/807297858244411397
// ORAS: 10682 moves learned on levelup/birth.
// 5593 are STAB. 52.3% are STAB.
// Steelix learns the most @ 25 (so many level 1)!
// Move relearner ingame glitch fixed (52 tested), but keep below 75
public class LearnsetRandomizer : IRandomizer
{
private readonly MoveRandomizer moverand;
private readonly GameConfig Config;
private readonly Learnset[] Learnsets;
public LearnsetRandomizer(GameConfig config, Learnset[] sets)
{
Config = config;
moverand = new MoveRandomizer(config);
Learnsets = sets;
STABPercent = 52.3m;
}
public bool Expand = true;
public int ExpandTo = 25;
public bool Spread = true;
public int SpreadTo = 75;
public bool STABFirst = true;
public bool Learn4Level1 = false;
public bool OrderByPower = true;
public bool STAB { set => moverand.rSTAB = value; }
public IList<int> BannedMoves { set => moverand.BannedMoves = value; }
public decimal STABPercent { set => moverand.rSTABPercent = value; }
public void Execute()
{
for (var i = 0; i < Learnsets.Length; i++)
Randomize(Learnsets[i], i);
}
private void Randomize(Learnset set, int index)
{
int[] moves = GetRandomMoves(set.Count, index);
int[] levels = GetRandomLevels(set, moves.Length);
if (Learn4Level1)
{
for (int i = 0; i < Math.Min(4, levels.Length); ++i)
levels[i] = 1;
}
set.Moves = moves;
set.Levels = levels;
}
private int[] GetRandomLevels(Learnset set, int count)
{
int[] levels = new int[count];
if (count == 0)
return levels;
if (Spread)
{
levels[0] = 1;
decimal increment = SpreadTo / (decimal)count;
for (int i = 1; i < count; i++)
levels[i] = (int)(i * increment);
return levels;
}
if (levels.Length == count && levels.Length == set.Levels.Length)
return set.Levels; // don't modify
var exist = set.Levels;
int lastlevel = Math.Min(1, exist.LastOrDefault());
exist.CopyTo(levels, 0);
for (int i = exist.Length; i < levels.Length; i++)
levels[i] = Math.Max(100, lastlevel + (exist.Length - i + 1));
return levels;
}
private int[] GetRandomMoves(int count, int index)
{
count = Expand ? ExpandTo : count;
int[] moves = new int[count];
if (count == 0)
return moves;
moves[0] = STABFirst ? moverand.GetRandomFirstMove(index) : MoveRandomizer.GetRandomFirstMoveAny();
var rand = moverand.GetRandomLearnset(index, count - 1);
// STAB Moves (if requested) come first; randomize the order of moves
Util.Shuffle(rand);
if (OrderByPower)
moverand.ReorderMovesPower(rand);
rand.CopyTo(moves, 1);
return moves;
}
public int[] GetHighPoweredMoves(int species, int form, int count = 4)
{
int index = Config.Personal.GetFormIndex(species, form);
var moves = Learnsets[index].Moves.OrderByDescending(move => Config.Moves[move].Power).Distinct().Take(count).ToArray();
Array.Resize(ref moves, count);
return moves;
}
public int[] GetCurrentMoves(int species, int form, int level, int count = 4)
{
int i = Config.Personal.GetFormIndex(species, form);
var moves = Learnsets[i].GetEncounterMoves(level);
Array.Resize(ref moves, count);
return moves;
}
}