using System; using System.Collections.Generic; using System.IO; namespace pk3DS.Core.Structures { public abstract class Learnset { public int Count; public int[] Moves; public int[] Levels; public abstract byte[] Write(); /// /// Returns the moves a Pokémon can learn between the specified level range. /// /// Maximum level /// Minimum level /// Array of Move IDs public int[] GetMoves(int maxLevel, int minLevel = 0) { if (minLevel <= 1 && maxLevel >= 100) return Moves; if (minLevel > maxLevel) return new int[0]; int start = Array.FindIndex(Levels, z => z >= minLevel); if (start < 0) return new int[0]; int end = Array.FindLastIndex(Levels, z => z <= maxLevel); if (end < 0) return new int[0]; int[] result = new int[end - start + 1]; Array.Copy(Moves, start, result, 0, result.Length); return result; } /// Returns the moves a Pokémon would have if it were encountered at the specified level. /// In Generation 1, it is not possible to learn any moves lower than these encounter moves. /// The level the Pokémon was encountered at. /// Array of Move IDs public int[] GetEncounterMoves(int level) { const int count = 4; IList moves = new int[count]; int ctr = 0; for (int i = 0; i < Moves.Length; i++) { if (Levels[i] > level) break; int move = Moves[i]; if (moves.Contains(move)) continue; moves[ctr++] = move; ctr &= 3; } return (int[])moves; } /// Returns the index of the lowest level move if the Pokémon were encountered at the specified level. /// Helps determine the minimum level an encounter can be at. /// The level the Pokémon was encountered at. /// Array of Move IDs public int GetMinMoveLevel(int level) { if (Levels.Length == 0) return 1; int end = Array.FindLastIndex(Levels, z => z <= level); return Math.Max(end - 4, 1); } /// Returns the level that a Pokémon can learn the specified move. /// Move ID /// Level the move is learned at. If the result is below 0, it cannot be learned by levelup. public int GetLevelLearnMove(int move) { int index = Array.IndexOf(Moves, move); return index < 0 ? index : Levels[index]; } } public class Learnset6 : Learnset { public Learnset6(byte[] data) { if (data.Length < 4 || data.Length % 4 != 0) { Count = 0; Levels = new int[0]; Moves = new int[0]; return; } Count = (data.Length / 4) - 1; Moves = new int[Count]; Levels = new int[Count]; using (var ms = new MemoryStream(data)) using (var br = new BinaryReader(ms)) for (int i = 0; i < Count; i++) { Moves[i] = br.ReadInt16(); Levels[i] = br.ReadInt16(); } } public override byte[] Write() { Count = (ushort)Moves.Length; using (MemoryStream ms = new MemoryStream()) using (BinaryWriter bw = new BinaryWriter(ms)) { for (int i = 0; i < Count; i++) { bw.Write((short)Moves[i]); bw.Write((short)Levels[i]); } bw.Write(-1); return ms.ToArray(); } } public static Learnset[] GetArray(byte[][] entries) { Learnset[] data = new Learnset[entries.Length]; for (int i = 0; i < data.Length; i++) data[i] = new Learnset6(entries[i]); return data; } } }