using System; namespace pk3DS.Core.Structures { [Flags] public enum BattleStatusFlags : byte { /// /// Sleep /// SLP = 1 << 0, /// /// Poison /// PSN = 1 << 1, /// /// Burn /// BRN = 1 << 2, /// /// Freeze /// FRZ = 1 << 3, /// /// Paralysis /// PAR = 1 << 4, /// /// Confusion /// CFZ = 1 << 5, /// /// Infatuation /// INF = 1 << 6, /// /// Guard Spec. /// GSP = 1 << 7, } }