using System;
namespace pk3DS.Core.Structures
{
[Flags]
public enum BattleStatusFlags : byte
{
///
/// Sleep
///
SLP = 1 << 0,
///
/// Poison
///
PSN = 1 << 1,
///
/// Burn
///
BRN = 1 << 2,
///
/// Freeze
///
FRZ = 1 << 3,
///
/// Paralysis
///
PAR = 1 << 4,
///
/// Confusion
///
CFZ = 1 << 5,
///
/// Infatuation
///
INF = 1 << 6,
///
/// Guard Spec.
///
GSP = 1 << 7,
}
}