Commit Graph

9 Commits

Author SHA1 Message Date
Kurt
fe7edd6b3b Fix spread/expand learnset rand
closes #202
2017-10-07 22:11:42 -07:00
Kurt
a5f0d173bf add ability banlist for personal rand
closes #200
provide ability IDs (see bulbapedia) in a text file, each line has an
ability ID number.
2017-10-06 20:37:11 -07:00
Kurt
d3519e8961 Sync missing changes 2017-09-23 06:51:14 -07:00
Kurt
4399a4f4b4 Allow first learned move to be non-stab
only forced if STAB is checked
2017-09-22 19:59:28 -07:00
Kurt
3dcfd6a3f4 Fix learnset randomizer percent not set
STAB count from move randomizer now calculates properly
2017-09-22 19:14:54 -07:00
Kurt
d0f303715a Fix gen7 eggmove rand/writeback
formtableindex was getting cleared if no moves were present, game always
writes at least 4 bytes (ptr & count) for gen7 format.

improve the editor by describing what the extra slots pertain to

Closes #193
2017-09-10 01:01:19 -07:00
Kurt
fa5bdee781 Refactoring
use new randomization objects in other forms
re-standardize namespaces a little
2017-09-09 22:16:55 -07:00
Kurt
ddc7b8558d Rewrite evo/learnset/eggmove randomizers
sew fast oi
2017-09-09 21:34:43 -07:00
Kurt
74d39499b1 Simplify personalinfo randomization
shifting away from gui driven, more towards randomization managing
object-classes

can do if (x is PersonalInfo7 p7)... for type specific rands, way faster
than doing rand in by the GUI anyway.

p7 & p6 rand is actually the same, no SM specific additions were made.

eventually the other editor-randomizers will be treated like this, and
maybe GameConfig will be expanded to store more persistent string / etc
data.
2017-09-08 23:27:40 -07:00