Kurt
44df39709b
Reattach resources
2024-06-02 18:50:22 -05:00
Kurt
6c0f30e7e3
File scoped namespaces
2024-06-02 18:26:00 -05:00
Kurt
02f39324b6
Use more modern c# syntax
2024-06-02 17:13:17 -05:00
Kurt
55c75f3540
Facelift 2020, no functional change
...
Update to net46
Update to c#9
Handle the majority of compiler messages/warnings
2020-12-26 18:32:23 -08:00
Kurt
e40d3ce554
Style updates
...
makes it easier to look at
still looks yuck ;)
2018-08-08 20:56:32 -07:00
Kurt
dd5dc2cabd
Refactoring
...
increase diagnostic ability for a textfile, pull out some properties
that aren't used outside of the library
#253
2017-12-10 20:57:21 -08:00
Kurt
d022f37f47
Add varcode escape
...
Closes #246
2017-12-07 19:22:07 -08:00
Evan Dixon
12e8db539d
Add GameConfig option to enable TextFile's character remapping
...
Also update TextFile to use a StringBuilder in getLineString and getVariableString.
2017-11-14 20:49:52 -06:00
Kurt
80c31275fc
Disable char remapping by default
...
Preserves ingame character usage (namely m/f symbols)
Compile with set to true if remapping is desired
Closes #137
2017-07-08 21:50:52 -07:00
Kurt
3c47867c39
Improve text editor writeback handling
...
Begin line editing when cell is entered (rather than double clicking in)
Finish any pending edits when form is closing
Handle errors instead of crashing
Save error messages to text file
Save failed text files to text file for reimporting when fixed
Closes #151
GameText will pass the reference to the persistent gametext; bad text
will stay as bad text until the program closes (where it won't be
saved).
2017-06-11 11:27:12 -07:00
Evan Dixon
919b271d33
Fix GameConfig's Initialize methods
...
TextFile no longer holds a static reference to GameConfig
2017-05-29 08:52:53 -05:00
Evan Dixon
7997f06dc5
Initial split to pk3DS and pk3DS.Core
2017-05-27 17:53:32 -05:00