nxapi/src/cli/splatnet2/weapons.ts
Samuel Elliott 967a063220
Move utility functions
This avoids importing most dependencies when not used.
2022-05-21 23:52:36 +01:00

83 lines
2.5 KiB
TypeScript

import createDebug from 'debug';
import Table from '../util/table.js';
import type { Arguments as ParentArguments } from '../splatnet2.js';
import { ArgumentsCamelCase, Argv, YargsArguments } from '../../util/yargs.js';
import { initStorage } from '../../util/storage.js';
import { getIksmToken } from '../../common/auth/splatnet2.js';
const debug = createDebug('cli:splatnet2:weapons');
export const command = 'weapons';
export const desc = 'Show weapon stats';
export function builder(yargs: Argv<ParentArguments>) {
return yargs.option('user', {
describe: 'Nintendo Account ID',
type: 'string',
}).option('token', {
describe: 'Nintendo Account session token',
type: 'string',
}).option('json', {
describe: 'Output raw JSON',
type: 'boolean',
}).option('json-pretty-print', {
describe: 'Output pretty-printed JSON',
type: 'boolean',
});
}
type Arguments = YargsArguments<ReturnType<typeof builder>>;
export async function handler(argv: ArgumentsCamelCase<Arguments>) {
const storage = await initStorage(argv.dataPath);
const usernsid = argv.user ?? await storage.getItem('SelectedUser');
const token: string = argv.token ||
await storage.getItem('NintendoAccountToken.' + usernsid);
const {splatnet} = await getIksmToken(storage, token, argv.zncProxyUrl, argv.autoUpdateSession);
const records = await splatnet.getRecords();
if (argv.jsonPrettyPrint) {
console.log(JSON.stringify(records.records.weapon_stats, null, 4));
return;
}
if (argv.json) {
console.log(JSON.stringify(records.records.weapon_stats));
return;
}
const table = new Table({
head: [
'ID',
'Name',
'Sub',
'Special',
'Wins',
'Losses',
'Meter',
'H. meter',
'Turf inked',
'Last used',
],
});
for (const weaponstats of Object.values(records.records.weapon_stats)) {
table.push([
weaponstats.weapon.id,
weaponstats.weapon.name,
weaponstats.weapon.sub.name,
weaponstats.weapon.special.name,
weaponstats.win_count,
weaponstats.lose_count,
weaponstats.win_meter,
weaponstats.max_win_meter,
weaponstats.total_paint_point + 'p',
new Date(weaponstats.last_use_time * 1000).toISOString(),
]);
}
console.log('Weapon stats');
console.log(table.toString());
}